Showing posts with label funny. Show all posts
Showing posts with label funny. Show all posts

Monday, November 21, 2011

J1 An-Ex 4 Review

So what do we know November for? We know it as the month that holds Thanksgiving and as the second to last month of the whole year. But on Friday the 18th, anime fans throughout Philly knew it as the fourth installment of the J1 Anime Experience (J1 An-Ex 4). Returning to the Hawthorne Center in South Philly, hundreds of anime fans gathered to celebrate and enjoy the monthly mini-con once more.



For starters, the game room was (as always) a room packed with contenders ready to duel on the sticks. This time, with the premiere of Ultimate Marvel Vs. Capcom 3, the chaos was taken up a notch than before. From over-the-top combos to amazing come-backs and even a lawyer shouting "Objection!!!", things got a bit crazy in there. And for the non-fighting game fans, the card game room was packed with players ready to duel in Yu-Gi-Oh, Pokemon and more. Virtual Tournament Fighters (VTF for short) made its return to the An-Ex, letting players experience the fighting game based dueling that the president of J1 Studios created.


Cosplayers lined up for a photoshoot!

But nothing was more entertaining than the Cosplay Competition. We were greeted with some creative costumes from a Catwoman cosplayer, a Ms. Kreuger cosplayer and a Dr. Stien cosplayer for all the Soul Eater fans. Even though there were no panda sightings this time around, we still had an enjoyable competition.

Finally, possibly the more noteworthy event of the night was the discussion of Anime, from past to present. Held by the president of J1 Studios, he broke down what anime is now in comparison to how it was in its Golden age. From the funny comments - "How many ninjas do you know wear orange jumpsuits" - to the more informative parts, he taught the crowd a thing or two about anime. Overall, it was a great discussion.


The president of J1 Studios schooling fans on anime in the discussion panel.
  For a small convention, the J1 An-Ex brings out a great crowd. From returning fans to the newcomers, the An-Ex continually expands each and every month. And there's always something new that happens each and every month so you don't want to miss one.

Tuesday, October 11, 2011

J1 An-Ex 3 breakdown.



J1 An-Ex 3, the J1 Studios Anime Experience

It's October now, the month for putting on costumes and running around like children. There is a culture out there that supports this activity, and an event that panders to that culture, but it isn't All Hallows Eve (Halloween) that I'm talking about. It's the J1 Studios Anime Experience! In it's third iteration as an official anime convention, the An-Ex was fantastic and the fans couldn't be happier with the growth! The Hawthorne Recreation Center was filled with tons of anime fans and nerds of all kinds on the eve of Friday the 7th. 

The Main Event hall was as always a major attraction for the evenings. All available tables were filled with vendors selling everything from original art to costume accessories to baked goods and even some BBQ ribs for whoever got hungry (they were good). The head table was there as well, with an energetic Mario acting the host and chatting up anime with everyone that passed. A crowd of cosplayers passed through during the traditional Cosplay Competition, and their custom threads were fantastic!

It's-a me, Mario!
The Game room was another recurring location with the usual free-play of various games and this time an unusual twist. An official Mortal Kombat 9 tournament was held! Many people participated, but only one was the ultimate winner, though 3 of the participants were able to walk away with a fabulous victory prize for their fighting prowess, and everyone had a good time. Adjacent to the Game room was another familiar sight, the Card room, where the room was packed wall to wall with card game enthusiasts, playing impromptu matches of Magic and YuGiOh, and even a showcasing of J1 Studios own fighting-game-style trading card game VTF, the Virtual Tornament Fighter! 
Winner of the Mortal Kombat Tournament


An-Ex also had a Video Room with back to back Anime for the growing audience, including a showing of the new Bleach movie 4: Hell Chapter!

All in all, there was quite a lot to do in the few hours of the Friday evening at a certain Rec Center in South Philadelphia (1200 Carpenter Street). Many people had a good time and many more have promised to return, which they should, because the An-Ex is a growing convention that you know will only get better!

'Ben

PS:
Pictures can be found here: http://www.facebook.com/j1studios

Friday, August 5, 2011

Otakon 2011 review

Otakon 2011
It is one thing to talk about a convention, or to talk it up like it's the second coming of sliced bread, but quite another thing altogether to experience that truth for yourself. This years' Otakon was no exception. Understand that I have been on the convention scene almost every year since 2000, and have since learned how to look at it all without the veil of awe coloring my perception.
Otakon may not be the best (arguable) or largest (only the second largest) Anime convention in the country, but it is one that I have attended almost religiously since I was first introduced more than 11 years ago. This year was no different, resulting in Baltimore's Inner Harbor being graced with my presence once more. So how is this year different from all others? It is because for the first time, I am attending as Industry instead of a fan.
Otakon, the Otaku (obsessed fan) Convention, was started in the early 90's as a gathering of fans of this strange medium called 'japanimation' in State College, PA. Because of the success of the gathering, the organizers of the gathering decided to do it again the next year, and their fan base grew. In 1994, the crew opened their event as an official Convention and the first official use of the term "Otakon", with an attendance of around 350 people with all of 2 rooms and 4 dealers to its cause. Because of its nearly exponential growth, Otakon moved to the Inner Harbor of Baltimore, Maryland in the summer of 1999, where it has occupied the entirety of the Baltimore Convention Center, turnout growing to an unthinkable 100,000 estimated turnstile attendance and some 170 dealers by 2011.
That's alot of people.
With a gathering of fans of any scale, some of them are invariably going to Cosplay, or dress up in a costume resembling their favorite characters. When it comes to large scale conventions, there is an unspoken rule that one is practically required to Cosplay, which turns into mind-boggling 35% cosplayer percentage. 35% may not sound like much, but if you walked down a line of random Convention attendee's, every 3rd person will be in costume! Even moreso for the big cons, there simply aren't any slipshod or patched-together costumes. The effort that goes into the dressing steals as quality. The dedication of the fans to continue to wear said costume, no matter how thick, layered, or heavy it may be, throughout the entire day of 100 degree sunny summer weather! The kind of cosplayers encountered in a con is extremely varied, too. From as obscure and missable as Kintaro Oe (Golden Boy) or Shiina Mayuri (Steins:Gate) to the insanely complicated like Angewoman (Digimon) or Saber (Fate/Stay Night), to the outright functional like Ravage (Transformers) or Angeal (Crisis Core: Final Fantasy VII)




As much as a person can spend people watching (I've devoted an entire con or two to doing just that), there was so much more to do or see than one's fellows. On Thursday the 28th, while a large chunk of people (about 8,000) were there a day early to pick up their pre-registered badges, there was a Japanese style Matsuri (festival) on the street outside the convention center. Included in this early arrival activity was a live concert by Eyeshine, a rock band out of California. Regular hours events worth seeing, above the rest of the event which is just as worthy, include an AMV (Anime Music Video) contest-where people splice scenes from their favorite anime to music-: Several Video game tournaments- including Halo Reach, Street Fighter 4, and the American premier of King of Fighters XIII-; The Masquerade -where the best cosplayers perform extremely well choreographed and prepared skits-; not to mention signings from important people in the industry, including the legendary Nobuo Uematsu- the musical composer for the Final Fantasy series!
Let us not forget the Bane of many a Con'ers Wallet, the Dealers Room and Artists Alley. The Dealers room is a warehouse larger than the total square footage of 3 entire football fields, lined wall to wall with booths and tables selling everything a fan could ever hope to see and stuff they would never think of (but desperately want). Scale replica weapons, Resin Statues, Art Books, DVD's and Manga (graphic novels) galore, costumes, wigs, clothing lines, T-shirts, coffee mugs, and even replica Soul Gems from Madoka Magica. Even if one didn't want to spend money they didn't have, there were also large sections devoted to Bandai, Media Blasters, and other less liked licensing corporations who took the opportunity to announce new title acquisitions and other related news!
The other side of the industry room, the Artists Alley, was another humongous room roughly 2/3rds the size of the Dealers Room (more than 2 football fields large!) filled wall to wall with 5' long tables occupied by amateur artists of every kind of ability. From crayon monstrosities to they-make-the-professionals-look-bad to clay sculpting to hand-made plushies of a higher quality than China ever managed to produce. If you even looked hard enough, mainly by walking in with your eyes open because they were that close to the entrance, you could see a table devoted to our own J1 Studios, who had such a successful run spreading the joy that they completely sold out of every single thing they brought!
Several of the downsides to the convention was written off as being "just par for the course", or "you're not a fan if you don't suffer though it", or "it's all part of the convention fun!", even though they really are inconveniences at best and could probably be done better. This includes the reeeeeeealy long lines, such as the 2 hour long line of people trying to even get into the convention center on Friday, the one for people who already picked up their entry badges the day before, because the line to pick up one's badge or even to buy one there is even longer, typically wrapping around the convention center twice. Also, the lines to important events, like Signings or Concerts are just as bad, as one has to get in that line at least 2 hours ahead of time in order to avoid the 2 hour wait for admittance otherwise. Also, sleep deprivation ran rampant, with fans getting an average of 2-3 hours of rest a night, if even that. BO was another factor, as there were a hundred thousand people who were too busy to shower running through those hallways, and it was really really hot that weekend, too.

All in all, Otakon in 2011 was fantastic, as far as Previous Otakon's go. It may be a little too big for first-timers but that never stopped anyone before. Anime Expo, the single largest Anime Convention in the US, tends to hands some of the little things better, like the issue with excessive lines, though Otakon was much more inexpensive to attend. The masquerade was of higher quality than previous years. The dealers room somehow manages to stuff more and more dealers into the same massive crawlspace, and Cosplayers seem to be on a running competition to out-do themselves and each other year after year. If you've ever thought about attending a convention for yourself one of these days, I recommend Otakon, though try to go with a group if it's your first time, lest you be overwhelmed by the sheer magnitude of nerdiness around you.

Tuesday, April 12, 2011

Spring Anime Review (Part 1)

There is 4 times a year that the Japanese release new Anime, correlating with the seasons. Of the 4 seasons, Summer and Winter are typically filled with filler anime, titles that are cheep, easy, and not very important, in order to fill the timeslots with so-called "new material", until the important big-named titles can be released in the Spring and Fall seasons. Within that pretext, the Winter season (released in January), the season of Transition where kids graduate school and people get new jobs, is the season that collects some of the worst Anime's of the year. Not counting a few gems that persisted, this last winter season managed to live up to that image with overused concepts and poorly executed ideas and terrible production budgets.
On the other side of that coin is the Spring season. Spring, the season of new beginnings (April, when the School year starts) is typically the season that gets the very best titles to be expected throughout the year. With that in mind, it is with high hopes that I dive into the budding premier season of new Anime.  In the previews, there were quite a number of big titles to look forward to, and the others had interesting premises, but a preview never does the title justice one way or another.

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Battle Girls - Time Paradox
2 out of 5


Gurk! It's bad! That has to be some kind of a fluke! Well, it's not the worst anime I've seen yet, but so far I can only hope that this one was made intentionally bad to help prop up the majesty of the titles to follow.

A high school girl named Hideyoshi (after the famous general from the warring states period of 16th century Japan) accidentally gets sucked back in time to the very same period by her Teacher, who in turn tried to go back in order to change history in another warlords favor. While in the past, Hideyoshi meets and teams up with all the famous lords of the period (who are all sexy young women) and ends up changing history anyway as she is swept along by the creation of it.

The purpose of this anime seems to be to teach Japanese History to its' viewers, and in that regard it is a success. Names, dates, places, and events are all kept historically accurate, except where the anime deviates, however they take the time to properly explain what "really" happened in order to add to the tension of that event having been changed. The characters, too, are all very colorful and memorable and pleasing to the eye.

This is where the show falls apart. The modern girl falling into the past idea has been used too many times before (Inuyasha, Escaflowne, Magic Knight Rayearth to name a few), and Hideyoshi is the worst of the bunch in how she seems to not even notice. You'd think that the lack of electricity, paved roads, cars, or buildings made of anything but rice would tip her off, or that maybe she'd be a little understanding when everyone around is wearing armor and wielding swords and killing each other but doesn't seem to understand what a "cell phone" is. The historical badasses being represented by sexy ladies thing was done before, too (Ikkitousen in this case), but the presentation is another failure. All the characters are sexy women, but their looks are never exploited. Not a single panty shot, no attention given to busts, no bath scenes, but plenty of bulky armor and baggy clothing around to protect their modesty.

The action scenes were almost nonexistent, consisting of an old movie trick to make a character look badass (appearing through a fire) and nothing else. The rest of the time was spent in dialogue or an expose about how terrible Hideyoshi thinks her life is. Katanagatari proved that Dialogue can be the winning formula of a ragingly successful title, but Battle Girls proved that it can be quite the opposite, too. Dialogue was simple, repetitive, poorly acted, and many times so out of character that I began to wonder if this wasn't in fact written by a lousy fanfic author?
The character designs are appealing enough, and I like the history lesson involved, so I can only hope that the rest of it can catch up. 2 out of 5.

SKET Dance
1 out of 5


FOWL!! I Cry FOWL!  SKET Dance is such a blatant and unrepentant rip-off of PCP (Perfect Crime Party) From the manga Bakuman. If you haven't read that far into Bakuman, first of all: Shame on you. Second: let me break it down.  PCP is about these three kids (two guys and a girl, one of the guys wears glasses and has cell-phone accessories) who perform amateur crimes (and gets away with it). SKET Dance is about these three kids (two guys and a girl, one of the guys wears glasses and has a computer) who perform amateur anti-crimes (helping people...and gets away with it).
A major difference is the protagonist of SKET dance, who is this plain, ordinary, shy, and nerdy Transfer student who get's sucked into the SKET clubs antics.  This guy is so plain and ordinary that I nearly blanched the very first moment I saw him, and did blanch on the second and subsequent moments. It's like they took the nerdiest dweebs to ever be bullied and blended them into a nearsighted twerp so pathetic that *I* want to bully him, and I abhor bullying.

The first episode consists of this one expose into the thoughts of the protagonist: "I'm a nervous shy kid who transferred into a new school and doesn't know anyone. On the first day however, the cool kids came up to me and invited me to be cool with them in the volunteer club! :-)" Need I say more? I shall. The art is ordinary and plain. The acting is half-assed like the Seiyu (voice actors) just didn't give a damn and weren't being paid enough. The character designs are overused and blend into the background (not to mention the sheer blaspheme of copying PCP so directly). The girl was rather pretty I'll admit, and she talked so openly and invitingly with the nerd (Shock!) but everything else just falls into the pits of failed plagiarism.

I rarely give a title 1 out of 5, but this one really deserves it, even if you discount the "ripoffness". The only reason I didn't give it a 0 out of 5 is because the characters spend a lot of time doing random acts of insanity out of boredom, which I wholeheartedly approve of.

Nichijou (My Ordinary Life)
5 out of 5


My Ordinary Life is exactly what the title says. The daily ordinary common occurrences around the life of some high school students, and some people in the neighborhood. Kinda like LuckyStar, Azumanga Daioh, and Minami-ke.  That is to say, if accidently bumping into someone on the street causes 25 megaton nuclear explosions and Marching on Washington in violent protest because someone voiced disapproval at riding a goat to school is normal.

Nichijou could very well be a skit from Who's Line is it Anyway brought to anime life. Certain every day logics like Going to School Every Morning and Eating a Variety of Foods to be Healthy are maintained, but everything else is taken to the very extremes of exaggeration, and then treated seriously. The aforementioned nuclear explosion literally threw the two bumpers to the other sides of the city, and debris managed to land in a suitably comical way on the head of yet someone else.

The art style is simple, which sometimes slips into grainy as the tension of the moment calls for it. For a comical title, the art is perfect. Breezy enough that nothing absurd would necessarily be considered out of place, but solid enough that the absurdities in the art itself can be treated as intentional, such as the wooden blocks used to tie up that one girls hair. The voice acting as well lends itself to the casual air of the style. Most characters sound like the extremes of the "moe" archetype, but pull off real emotion and shock as the scene calls for it. The Background music is probably one of the best features. Light and flimsy, like the comical orchestration behind a Loony Toons cartoon, but performed with the sheer quality of a Disney product. It does wonders to noticeably enhance the mood without synching up to the action like a musical.

The only problem I've had with this anime so far is the pacing of the gags. The gags are great and somewhat unexpected, but they concentrate on only one gag at a time. The show has the potential to literally flood us with absurdities, but they seem to want to pace themselves, and that lends to the feeling of the episode being somewhat short and unfulfilling.

All in all, considering the amount of real effort and time that went into the production, as well as the exploitation of what is such an open potential for any kind of gag, I give Nichijou a 5 out of 5. Seriously, I haven't laughed that hard since Family Guy.

Doronron Enma-kun Meramera
6.5 out of 5
 
Go Nagai! Go Nagai! Go Nagai! From the mind of Go Nagai, the man responsible for such cult classics as Devil Man, Cutey Honey, and Mazinger.

Monsters are coming to the human world from the Hell in order to get human spirits. As people's minds are getting dirty, being attracted by the dirty spirits, the monsters break the rule to go to the human world. Tsutomu, a boy who goes to Yokai Elementary School, is suddenly assaulted by monsters. Those who save him from the monsters are Enma-kun, the son of Enma, Yukiko, a snow woman, and Kappaeru. They are members of Monster Patrol that are sent to the human world to arrest monsters.

It is hard to pin down the target demographic for this title, other than "fans of Go Nagai". The overall feel is "for kids", if you didn't mind your children watching a show with penis fencing and bared breasts being stretched across the room. The visual gags (risque stuff not withstanding) are too simple to target an adult audience, yet the jokes would fly over the heads of someone who hasn't graduated college yet. Ultimately, I may have to say that the show is designed to target specifically "Fans of Go Nagai", but fear not. It will make fans as surely as his other works did.

The animation quality is something astounding! We're talking about a high budget production movie level of graphics and quality! I have never seen anything longer than a 6 episode OVA boast of such quality of picture, and most of them tend to pale in comparison! The art style may take a little bit to get used to for the uninitiated, but everything from the motion of the characters to the shine emerging from the windows in the background screams *Expensive*! Much like Akira Toryama, Go Nagai is one who stubbornly sticks to his style like a belligerent child no matter how much it may detract from the story, but unlike Toryama his style manages to somehow fit the radical change in genre.

The story felt a little rushed. A cursory mention of a ghost in the school is given, a quick introduction of recurring extras going to the school, then BAM! Everyone has their face's stolen and the surviving girl begins the madness associated with meeting, being introduced to, then following along with the actions of the Monster Patrol. A little more time spent fleshing out the other extras might have been nice, but Go Nagai has never been one to take his time, no matter how much we might have sometimes wanted him to. That aside, the main characters had more than enough time to show off themselves and introduce their personalities and quirks.

For the guts to make a title however the hell he wanted to hell with the target audiences, and to fund the work himself (since there's no way any animation studio would devote that much capitol towards a single title) I give this show a 6.5 out of 5. They say that there is power in names, and Go Nagai proves this by having an entire 2 points added to the score on the power of his.

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4 titles so far. 2 of them really really bad, and 2 of them uncharacteristically good. It's hard to say how the rest of the season will pan out with such a radical shift in quality to be among the first seen, but if that's the trend then I give my stamp of approval! Admittedly, I can be biased when it comes to titles associated with certain famous members of the industry (Masami Obari, Go Nagai, Rumiko Takahashi, and CLAMP to name a few).
Stay tuned for introduction reviews to other spring titles.
'Ben

Tuesday, October 19, 2010

The World God Only Knows... REVIEWED!



Original Manga by:  Tamiki Wakaki
Written By:             Hideyuki Kurata
Director:                Shigehito Takayanagi
Production:            Manglobe
Original Run:          October 6, 2010 - to - Current
Episodes:               26?

My first title to review is a new one that people on this site especially can appreciate. It's about a gamer who uses his "m4d g4m1ng sk1llz" (mad gamer skills) to solve real world issues!

Katsuragi Keima is a hardcore gamer. Known online as the "Capturing God", Keima is without question the worlds best Galge expert, capable of capturing any girl in any game through any scenario. In responding to his thousands of fans' e-mails, he is presented with an e-mail that seems to challenge his skills at capturing girls. In responding yes to the challenge, he accidentally signs into a contract with a devil, one where he must use his skills to capture the hearts of real girls in order to drive out evil escaped spirits that are hiding in them. The big problem with this is that Keima hates the real world, especially real girls. In real life, he is a reclusive gamer who is perpetually made fun of by his class and peers, but besides that he genuinely wants nothing to do with the real, in favor more of playing games. However, the contract has his life as collateral for failure to perform, so he begrudgingly attempts to make the select girls fall in love with him.  Elsie is a cute, young, and somewhat naive devil assigned to Keima to direct him to the girls that need capturing. 

In my eyes, there are two things that stand out the most about this show so far. First, with the vibrant colors (the school uniform is bright red), the physics gags (Elsie's broom is capable of destroying a city block with a single sweep!), the frequent superdeformity, and overall lack of any blatant oversexuality and pointless fanservice, this is by far a prime example of the concept known as an Anime. Embarrassment is glossed over with absurdity, running gags are frequent but tasteful, Visual effects are appropriate to setting mood, and drama is paced and presented in order to establish the characters without us getting too attached to them. In other words, there are zero major turnoffs, everything potentially bad left moderate enough to tolerate in favor of the potential goods. An all around feel-good more than watchable anime that doesn't take itself too seriously or resort to cheep gimmicks or fan services in order to draw in viewers. 

The second thing is that this anime proves that Evangelion, in fact, did Not ruin anime. Unlike the angst-wridden zenophobic bumbling nerds that Otaku are usually portrayed as, Keima is both confident and capable. He chooses to ignore the jidings and proddings of his peers because he deems them beneath him. When motivated enough to look away from his PFP handheld game system long enough to do anything (very difficult to do. He plays even during class or while taking a bath) he can look a girl in the eyes in public and confess in the corniest way possible without even blinking. Add to that a calculating genius that would embarrass Lulouche (of Code Geass) and earn a 'Well Done' from Light (of Death Note), you will find yourself watching, not to see if he succeeds, but instead to see how he succeeds, and to laugh at all those pathetic plot obstacles that naively try to stop him. That's not to say that he is athletic in any way, or that he won't throw a temper tantrum any time he doesn't get his way, but it's a pleasant change to see a male lead in a romantic comedy that isn't an emo "so and so". 


Despite the wonderful lack of pointless fanservice, there is still a measure of gimmick that feels frivolous or outright pointless. Keima apparently needs a contract with a devil in order to use his mad skills. Said devil herself is a cute, young, and naive girl who clearly isn't the least bit evil. The closest association to a denizen of the netherworld that Elsie could be associated with is Fallen Angel Flonne, who isn't even a devil to begin with. Even her presence feels pointless and time-wasting. She shows up cutely, does some gags, points out the girl, then it's all Keima all the way. Also, with her ability to fly and her translucent 'robe' that can be shapeshifted into anything, she seems to come off as a sort of broken cheat code, used to push the story along instead of lingering on superfluous character development. 


Yes, I know that I contradicted myself there, but I first said "Cheap gimmicks" that the lack of is a plus. I'm holding out on the hope that the whole devil thing is exploited as a plot device or a story arc later on. Until then, though, while still a gimmick, it does the job in setting up the real meat of the show. 

As of right now, only 2 episodes in, I give this show a 7 out of 10. Good and watchable, entertaining, with a character we can really appreciate right from the begging, but loaded down with devices that could truly make or break the show later depending on how they are presented or expanded upon. 

I happen to be a reader of the manga, and am more versed in Japanese than most other american fans, so there are a couple of things I feel I need to point out that the fansubbers got wrong. First of all, Keima's nickname among his classmates isn't "Dweeb". it's Otamega, which is a contraction of the words Otaku (obsessed fan) and Megane (glasses, or Foureyes), and also happens to be an alternate spelling of his proper name. Keima is notorious enough among his school that he deserves his own derogatory name, so one should use it. Secondly, Elsie's "robe" is a Hagoromo (divine raiment), that accurately looks like a flowwy scarf that floats around her shoulders. Hagoromo doesn't translate. It is a noun all its own, that also could be described as a footnote if they even felt they needed to. Trying to translate Hagoromo is like saying that someone is wearing some clothes when they are wearing a Kimono. Accurate in the broadest sense of the word, and absolutely reeking of laziness or ignorance on the part of the people I'm trusting to translate. 

On one final note; this show has already been signed for a second season starting in April. If nothing else, it means that the producers feel that the show is destined to be popular enough to warrant it, before it's first run even went anywhere. That shows promise. Even guaranteed successes like A Certain Magical Index had to wait a couple of years before it was signed for a sequel. 

The World God Only Knows trailer


-Ben M.

Wednesday, July 28, 2010

San Diego Comic-Con 2010 – The Licensing


Another year, another Comic-con in the beautiful sun-drenched city of San Diego (I was there last November and, man, does Fred’s Mexican CafĂ© make a mighty fine Margarita). Of course, Comic-Con is all about those paperbound, spandex-wearing champions of justice, and the money-generating movies they inspire, but that doesn’t mean us anime and manga fiends don’t get thrown a few bones. Since coverage of such tends to be spotty, here’s a rundown of the newly announced licenses at last week’s show. (Note: unless explicitly stated, all titles are manga.)

Bandai
- Tales of the Abyss (anime)
- Turn A Gundam (anime)
- Kannagi: Crazy Shrine Maiden

Considering their often delayed titles and stench of death emanating from the company as of late, it was surprising to see Bandai hit San Diego, not only with new licenses, but new anime. Of their offerings, Turn A Gundam is probably the most significant. This 50-episode TV series originally airing in 1999, and the last Gundam show directed by series creator Yoshiyuki Tomino, will finally make its long-overdue debut in the US. And the Kannagi manga, inspiration for the similarly titled anime (which is already available in the US), is another decent acquisition that should please many fans—I just hope Bandai does a better job with this one than they did on the Lucky Star manga, with its poor English localization and cheap paper.

Vertical Inc.
- Lychee Light Club, by Usamaru Furuya

Vertical, one of my favorite publishers, came a bit light to San Diego, only announcing Lychee Light Club, a somewhat gory and extreme single-volume manga from Usamaru Furuya (Sadly, another anticipated series by Furuya, 51 Ways to Save Her, was announced at last year’s Comic-con by DC Comics' CMX Manga division, which has since been shuttered.)

Top Shelf
- Cigarette Girl, by Masahiko Matsumoto

I’m not familiar with the work or the author, but Top Shelf is a classy publisher, so the book should be worth a look, at the very least.

Yen Press
- High School of the Dead, by Daisuke Sato and Shoji Sato
- UraBoku (Betrayal Knows My Name), by Hotaru Odagiri
- Otoyomegatari, by Kaoru Mori
- Higurashi: When They Cry Demon Exposing Arc, by Ryukishi07 and En Kitou

I do so love Yen Press. UraBoku and the next Higurashi installment are solid, fan-friendly additions, but what has me really excited are Otoyomegatari, the new series by Kaoru Mori (of A Victorian Romance Emma fame) and High School of the Dead, a zombie-survival manga with an ample supply of tits-n-ass, from writer Daisuke Sato and artist Shoji Sato (best known for his erotic doujinshi created under the pen-name Inazuma).

(For those more animatedly inclined, Sentai Films has already licensed the High School of the Dead anime for US distribution…now lets just hope we get the show on Blu-ray.)

Drawn and Quarterly
- NonNonBa, by Shigeru Mizuki
- Onwards Towards Our Noble Deaths, by Shigeru Mizuki

D&Q has on offer two works from Shigeru Mizuki, best known as the creator of GeGeGe no Kitaro. While I can’t profess any knowledge of the two aforementioned series, given that they’re from the renowned Mr. Mizuki and the care D&Q pays to all their meticulously chosen titles, you can bet both will be great books.

Tokyopop
- Sakura no Ichiban!, by Yuna Kagesaki
- Pavane for a Dead Girl, by Koge-Donbo
- Keppeki Shounen Kanzen Soubi, by Touya Tobina

And, rounding things out is Tokyopop. The only thing I can really say about their titles is I like Koge-Donbo, she created Di Gi Charat, so, yeah…


And finally, while it wasn’t announced at the San Diego Comic-Con, Sentai Films licensed CANNAN, a 13-episode series conceptualized by Type-Moon, the company that created the massively popular Tsukihime and Fate/Stay Night franchises.

John H. Zakrzewski  |  Junker Woland, a horribly delightful blog.