Showing posts with label manga. Show all posts
Showing posts with label manga. Show all posts
Thursday, March 29, 2012
What is Berserk: Golden Age Arc?
Director: Toshiyuki Kubooka
Production: Studio 4°C
Writer: Ichirō Ōkouchi
Music: Shirō Sagisu and Susumu Hirasawa
Release date: June 23, 2012
An action horror manga spanning decades of serialization; Berserk stars Guts, a man cursed since birth to live only a life of war and battle, and focuses on his life through the years he was a member of an elite mercenary group. Started in 1990, and still running, the manga has been reworked into several other forms: novelization, several video games, and an anime. To this day, the biggest complaint fans have had regarding the games and anime was that there wasn't enough of it; these additions to Berserk’s main story only follow one arc from the story, and that there hasn't been any new material to keep their fancy since the PS2 game released in 2004. Well, the long wait is almost over, and it was totally worth it.
In September of 2010, it was announced that a new movie project, titled "Berserk: Golden Age Arc" would be released as a trilogy, covering the back story of Guts in glorious high definition and superior movie production quality. On February 4th 2012, Part 1 was released, and many a fan watched in euphoric bloody joy at the cinematic opening to Guts' life. Many others who didn't know what "all the hoo-haa" was all about suddenly found themselves clearing the manga stores out of their back issues to catch up on all that they missed. The real wait, however, is for the 23rd of June when Part 2 is released in Japanese theaters. While Part 1 served as a nice opening and introduction to the characters and back story, Part 2 is the heart and crux of the legend, where the plots of the future are established and the points of notoriety are made. The release date for the conclusive Part 3 has yet to be announced, aside from "later in 2012", but suffice to say that after the record-breaking sales in movie theater tickets expected this summer, that everyone will be on the watch-list for the fall showings.
Coming soon to Japanese theaters: Berserk: Golden Age Arc 2
Berserk: Golden Age Arc 2 trailer
Friday, August 5, 2011
Otakon 2011 review
Otakon 2011
It is one thing to talk about a convention, or to talk it up like it's the second coming of sliced bread, but quite another thing altogether to experience that truth for yourself. This years' Otakon was no exception. Understand that I have been on the convention scene almost every year since 2000, and have since learned how to look at it all without the veil of awe coloring my perception.
Otakon may not be the best (arguable) or largest (only the second largest) Anime convention in the country, but it is one that I have attended almost religiously since I was first introduced more than 11 years ago. This year was no different, resulting in Baltimore's Inner Harbor being graced with my presence once more. So how is this year different from all others? It is because for the first time, I am attending as Industry instead of a fan.
Otakon, the Otaku (obsessed fan) Convention, was started in the early 90's as a gathering of fans of this strange medium called 'japanimation' in State College, PA. Because of the success of the gathering, the organizers of the gathering decided to do it again the next year, and their fan base grew. In 1994, the crew opened their event as an official Convention and the first official use of the term "Otakon", with an attendance of around 350 people with all of 2 rooms and 4 dealers to its cause. Because of its nearly exponential growth, Otakon moved to the Inner Harbor of Baltimore, Maryland in the summer of 1999, where it has occupied the entirety of the Baltimore Convention Center, turnout growing to an unthinkable 100,000 estimated turnstile attendance and some 170 dealers by 2011.
That's alot of people.
With a gathering of fans of any scale, some of them are invariably going to Cosplay, or dress up in a costume resembling their favorite characters. When it comes to large scale conventions, there is an unspoken rule that one is practically required to Cosplay, which turns into mind-boggling 35% cosplayer percentage. 35% may not sound like much, but if you walked down a line of random Convention attendee's, every 3rd person will be in costume! Even moreso for the big cons, there simply aren't any slipshod or patched-together costumes. The effort that goes into the dressing steals as quality. The dedication of the fans to continue to wear said costume, no matter how thick, layered, or heavy it may be, throughout the entire day of 100 degree sunny summer weather! The kind of cosplayers encountered in a con is extremely varied, too. From as obscure and missable as Kintaro Oe (Golden Boy) or Shiina Mayuri (Steins:Gate) to the insanely complicated like Angewoman (Digimon) or Saber (Fate/Stay Night), to the outright functional like Ravage (Transformers) or Angeal (Crisis Core: Final Fantasy VII)
As much as a person can spend people watching (I've devoted an entire con or two to doing just that), there was so much more to do or see than one's fellows. On Thursday the 28th, while a large chunk of people (about 8,000) were there a day early to pick up their pre-registered badges, there was a Japanese style Matsuri (festival) on the street outside the convention center. Included in this early arrival activity was a live concert by Eyeshine, a rock band out of California. Regular hours events worth seeing, above the rest of the event which is just as worthy, include an AMV (Anime Music Video) contest-where people splice scenes from their favorite anime to music-: Several Video game tournaments- including Halo Reach, Street Fighter 4, and the American premier of King of Fighters XIII-; The Masquerade -where the best cosplayers perform extremely well choreographed and prepared skits-; not to mention signings from important people in the industry, including the legendary Nobuo Uematsu- the musical composer for the Final Fantasy series!
Let us not forget the Bane of many a Con'ers Wallet, the Dealers Room and Artists Alley. The Dealers room is a warehouse larger than the total square footage of 3 entire football fields, lined wall to wall with booths and tables selling everything a fan could ever hope to see and stuff they would never think of (but desperately want). Scale replica weapons, Resin Statues, Art Books, DVD's and Manga (graphic novels) galore, costumes, wigs, clothing lines, T-shirts, coffee mugs, and even replica Soul Gems from Madoka Magica. Even if one didn't want to spend money they didn't have, there were also large sections devoted to Bandai, Media Blasters, and other less liked licensing corporations who took the opportunity to announce new title acquisitions and other related news!
The other side of the industry room, the Artists Alley, was another humongous room roughly 2/3rds the size of the Dealers Room (more than 2 football fields large!) filled wall to wall with 5' long tables occupied by amateur artists of every kind of ability. From crayon monstrosities to they-make-the-professionals-look-bad to clay sculpting to hand-made plushies of a higher quality than China ever managed to produce. If you even looked hard enough, mainly by walking in with your eyes open because they were that close to the entrance, you could see a table devoted to our own J1 Studios, who had such a successful run spreading the joy that they completely sold out of every single thing they brought!
Several of the downsides to the convention was written off as being "just par for the course", or "you're not a fan if you don't suffer though it", or "it's all part of the convention fun!", even though they really are inconveniences at best and could probably be done better. This includes the reeeeeeealy long lines, such as the 2 hour long line of people trying to even get into the convention center on Friday, the one for people who already picked up their entry badges the day before, because the line to pick up one's badge or even to buy one there is even longer, typically wrapping around the convention center twice. Also, the lines to important events, like Signings or Concerts are just as bad, as one has to get in that line at least 2 hours ahead of time in order to avoid the 2 hour wait for admittance otherwise. Also, sleep deprivation ran rampant, with fans getting an average of 2-3 hours of rest a night, if even that. BO was another factor, as there were a hundred thousand people who were too busy to shower running through those hallways, and it was really really hot that weekend, too.
All in all, Otakon in 2011 was fantastic, as far as Previous Otakon's go. It may be a little too big for first-timers but that never stopped anyone before. Anime Expo, the single largest Anime Convention in the US, tends to hands some of the little things better, like the issue with excessive lines, though Otakon was much more inexpensive to attend. The masquerade was of higher quality than previous years. The dealers room somehow manages to stuff more and more dealers into the same massive crawlspace, and Cosplayers seem to be on a running competition to out-do themselves and each other year after year. If you've ever thought about attending a convention for yourself one of these days, I recommend Otakon, though try to go with a group if it's your first time, lest you be overwhelmed by the sheer magnitude of nerdiness around you.
It is one thing to talk about a convention, or to talk it up like it's the second coming of sliced bread, but quite another thing altogether to experience that truth for yourself. This years' Otakon was no exception. Understand that I have been on the convention scene almost every year since 2000, and have since learned how to look at it all without the veil of awe coloring my perception.
Otakon may not be the best (arguable) or largest (only the second largest) Anime convention in the country, but it is one that I have attended almost religiously since I was first introduced more than 11 years ago. This year was no different, resulting in Baltimore's Inner Harbor being graced with my presence once more. So how is this year different from all others? It is because for the first time, I am attending as Industry instead of a fan.
Otakon, the Otaku (obsessed fan) Convention, was started in the early 90's as a gathering of fans of this strange medium called 'japanimation' in State College, PA. Because of the success of the gathering, the organizers of the gathering decided to do it again the next year, and their fan base grew. In 1994, the crew opened their event as an official Convention and the first official use of the term "Otakon", with an attendance of around 350 people with all of 2 rooms and 4 dealers to its cause. Because of its nearly exponential growth, Otakon moved to the Inner Harbor of Baltimore, Maryland in the summer of 1999, where it has occupied the entirety of the Baltimore Convention Center, turnout growing to an unthinkable 100,000 estimated turnstile attendance and some 170 dealers by 2011.
That's alot of people.
With a gathering of fans of any scale, some of them are invariably going to Cosplay, or dress up in a costume resembling their favorite characters. When it comes to large scale conventions, there is an unspoken rule that one is practically required to Cosplay, which turns into mind-boggling 35% cosplayer percentage. 35% may not sound like much, but if you walked down a line of random Convention attendee's, every 3rd person will be in costume! Even moreso for the big cons, there simply aren't any slipshod or patched-together costumes. The effort that goes into the dressing steals as quality. The dedication of the fans to continue to wear said costume, no matter how thick, layered, or heavy it may be, throughout the entire day of 100 degree sunny summer weather! The kind of cosplayers encountered in a con is extremely varied, too. From as obscure and missable as Kintaro Oe (Golden Boy) or Shiina Mayuri (Steins:Gate) to the insanely complicated like Angewoman (Digimon) or Saber (Fate/Stay Night), to the outright functional like Ravage (Transformers) or Angeal (Crisis Core: Final Fantasy VII)
As much as a person can spend people watching (I've devoted an entire con or two to doing just that), there was so much more to do or see than one's fellows. On Thursday the 28th, while a large chunk of people (about 8,000) were there a day early to pick up their pre-registered badges, there was a Japanese style Matsuri (festival) on the street outside the convention center. Included in this early arrival activity was a live concert by Eyeshine, a rock band out of California. Regular hours events worth seeing, above the rest of the event which is just as worthy, include an AMV (Anime Music Video) contest-where people splice scenes from their favorite anime to music-: Several Video game tournaments- including Halo Reach, Street Fighter 4, and the American premier of King of Fighters XIII-; The Masquerade -where the best cosplayers perform extremely well choreographed and prepared skits-; not to mention signings from important people in the industry, including the legendary Nobuo Uematsu- the musical composer for the Final Fantasy series!
Let us not forget the Bane of many a Con'ers Wallet, the Dealers Room and Artists Alley. The Dealers room is a warehouse larger than the total square footage of 3 entire football fields, lined wall to wall with booths and tables selling everything a fan could ever hope to see and stuff they would never think of (but desperately want). Scale replica weapons, Resin Statues, Art Books, DVD's and Manga (graphic novels) galore, costumes, wigs, clothing lines, T-shirts, coffee mugs, and even replica Soul Gems from Madoka Magica. Even if one didn't want to spend money they didn't have, there were also large sections devoted to Bandai, Media Blasters, and other less liked licensing corporations who took the opportunity to announce new title acquisitions and other related news!
The other side of the industry room, the Artists Alley, was another humongous room roughly 2/3rds the size of the Dealers Room (more than 2 football fields large!) filled wall to wall with 5' long tables occupied by amateur artists of every kind of ability. From crayon monstrosities to they-make-the-professionals-look-bad to clay sculpting to hand-made plushies of a higher quality than China ever managed to produce. If you even looked hard enough, mainly by walking in with your eyes open because they were that close to the entrance, you could see a table devoted to our own J1 Studios, who had such a successful run spreading the joy that they completely sold out of every single thing they brought!
Several of the downsides to the convention was written off as being "just par for the course", or "you're not a fan if you don't suffer though it", or "it's all part of the convention fun!", even though they really are inconveniences at best and could probably be done better. This includes the reeeeeeealy long lines, such as the 2 hour long line of people trying to even get into the convention center on Friday, the one for people who already picked up their entry badges the day before, because the line to pick up one's badge or even to buy one there is even longer, typically wrapping around the convention center twice. Also, the lines to important events, like Signings or Concerts are just as bad, as one has to get in that line at least 2 hours ahead of time in order to avoid the 2 hour wait for admittance otherwise. Also, sleep deprivation ran rampant, with fans getting an average of 2-3 hours of rest a night, if even that. BO was another factor, as there were a hundred thousand people who were too busy to shower running through those hallways, and it was really really hot that weekend, too.
All in all, Otakon in 2011 was fantastic, as far as Previous Otakon's go. It may be a little too big for first-timers but that never stopped anyone before. Anime Expo, the single largest Anime Convention in the US, tends to hands some of the little things better, like the issue with excessive lines, though Otakon was much more inexpensive to attend. The masquerade was of higher quality than previous years. The dealers room somehow manages to stuff more and more dealers into the same massive crawlspace, and Cosplayers seem to be on a running competition to out-do themselves and each other year after year. If you've ever thought about attending a convention for yourself one of these days, I recommend Otakon, though try to go with a group if it's your first time, lest you be overwhelmed by the sheer magnitude of nerdiness around you.
Tuesday, May 24, 2011
On Stage with TAKII 11 ~ Stage On! ~
So it seems that Philadelphia is starting to blow up with events for the anime/video game fans and Asian culture enthusiasts. Small video game tournaments have been popping up for the video game fans and for the anime lovers and Asian culture enthusiasts…there’s The Asian Karaoke Idol Invitational! Returning for its 11th season, TAKII has hit the scene with only two words for its fans to remember: Stage on!
| A few cosplayers and TAKII attendees posing for a photo shoot. |
For those who don’t know, TAKII is a local Asian culture gathering held at the Rotunda right in the heart of University City. Created by Damien "D-Chan" Christopher, it's been running for 5 years on a bi-yearly basis, reaching its 6th year with its newest installment. Anime fans throughout the city come to this event to meet up with others and embrace their love of all things anime and Japanese on this two day event. And it's not just sitting back and watching anime, there are events ranging from a talent show contest (Asian American Idol), a cosplay competition, live concerts, a video game tournament, and even a rave for all the ravers in the building.
Now, I’ll be honest with you. The first two seasons I attended (Season 9 and 10) were great, the second more than the first. And entering in the Rotunda, I was expecting to have the same, if not a greater, experience this time around. And I can easily say that I wasn’t disappointed this time. From the events, the performances, the video game tournaments, and even the random hilarity that occurred, it just held an air of – for lack of better words – epicness that you couldn’t help but get swept away in.
One of many things that I enjoyed was the Asian American Idol part of TAKII, the otaku talent show that’s one of the highlights of the festival. Contestants showcase their talents to the audience and judges, and then get tested on their vocal, dancing, and improvisation (acting) talents as well. This event is one of the events that you can’t help but cheer, applaud, and laugh at because things have a habit of getting randomly funny. One of those random moments that stood out was when two of the judges performed “Don’t Stop Believing’”, only to have two of the contestants judge them harshly in return. It left the crowd – and one of the actual judges – in tears.
| Sebastian and Ciel waltzing while ElderBerry performed on Saturday's Makenai Concert. |
However, the more memorable moments of TAKII had to be Saturday’s Makenai concert. TAKII legends were out this time to give the crowd a show to remember. From ElderBerry, who performed “Again” by YUI (the opening theme of FullMetal Alchemist: Brotherhood) and had two Black Butler cos-players waltz on stage as she performed, to Mario Bueno performing an English/Japanese performance of Romeo X Juliet’s theme song “You Lift Me Up” and other songs, it was definitely a concert to remember. Add to it a performer by the name of Lanie who did an ASL set for the audience and it was a night to remember.
But the memorable moment of the Makenai concert was when D-Chan, sung an acapella version of “Life is…” by Hirai Ken as a tribute to his family, who were on stage with him as he sung. What that signified…I have to tip my hat to D-Chan on that one.
Sunday was the perfect way to end the entire festival. The Cosplay Competition was a colorful affair, both in costume and actions from the contestants who were definitely in character. And there were some creative costumes, from a Canti cosplayer in a suit, a Team Fortress Sniper, and a pink-haired cat-girl in a kimono. Add in a sword-fight between a Cloud cos-player and another cos-player and you have what was a good contest.
| Contestants of the Cosplay Competition lining up for a photo shoot. |
Following that was an encore performance that Lady AI, another TAKII legend, opened. And when I say opened, I mean that she rocked the house. Especially her last song, “Howl” which had everyone in the room on the feet either dancing, clapping, or howling like wolves. And the return of Mario Bueno, who kept the energy going with “Heart of Sword (Rurouni Kenshin Ending Theme)”, “Colors (Code Geass Theme song)”, and the Power Rangers theme, just set the mood for the final event: the video game tournament.
For space constraints, I won’t go into that much. And I’ll bet that there will be a few people who will be laughing at that statement. The tournament games were Mortal Kombat 2011 and Marvel vs. Capcom 3 and the action on both games was insane. The Marvel 3 team tournament, however, was a complete landslide victory for the first team as they completely annihilated their opponents in a Survivor Series type battle. This is not to say that the matches weren’t crazy, just that the second team wasn’t prepared for the first team.
| A cute cat-girl cosplayer posing for a picture!!! |
The one thing that I do enjoy and is probably the main factor that'll keep me coming back to TAKII is the open atmosphere. I stated in my review of TAKII 10 that it feels like a gathering of friends and it still holds true. Everybody is free to be theirselves with no pressure of any kind and no care to what anyone else thinks. You’re just there to enjoy yourselves and that’s all that matters.
Well…that ends my review of TAKII 11 ~ Stage On! ~. While the first season may be over, the second season is still on its way for everyone’s enjoyment. And while I’ll still be laughing over the countless pics and videos that I’ve taken of that event, I’ll be anticipating what happens on October 22nd and 23rd. So mark that down on your calendar as TAKII 12, check out the pics and videos that will be posted up on TAKII 11 on the J1 Studios Facebook Page, and check out the TAKII website for more info: http://takii.pdnmz.com
Hope to see you there next season!
Friday, April 22, 2011
J1 Culture Force Anime Event in detail...
J1 Culture Force Anime Event!! A first time spectacle for J1 Studios’ fans that love anime and manga. It was held at the Hawthorne Cultural Center: on 12th and Carpenter in South Philadelphia. Mrs. Theresa Williams, the Director of the facility and Mr. Windle, one of the supervisors were delighted to have such a multi-faceted, cultural event held at a center that thrives off diversity. The event was broken into segments for trivia, musical performances, and home movie premier of “Sword of the Stranger.” All the while artists were seated at their commission table; gamers had their fill of Marvel vs. Capcom 3 via Playstation 3, and a space for Yu-G-Oh fans to dual each other. The event was graciously catered by Maru Global with an assortment of their famous pancake balls known as “takoyaki.”
For the trivia, participators were placed into groups of five that numbered in Japanese. Example: Group one was “ichi” and group two was “ni.” This portion of the event started off a little disjointed but became quite rush once the questions were being asked. The trivia proved to be a challenge only after eight or so questions though, the age of contestants ranged from 13-26 years old. Ultimately, group “San” became victorious after they trudged through an array of tie-breaker questions. The group members of team “San” are part of the Community College of Philadelphia’s Anime Club. They won the first three manga volumes of Samurai Deeper Kyo and Wayne P. Lammers Japanese-English Translation Book.
Agumon Scarf was the musical talent for the evening with rousing support from family and friends. The band consists of five young men that are all still in high school. Even their manager, Basheer, known as Bazie, still attends high school. They showed no fear, as they were pumped full of energy during their performances. The band played the second season opening of Narurto, “Haruka Kanata”, as well, as originals songs like “Kenturo” and “Zach Fair.”
The artists at the commission table were busy interacting with each other and who ever stopped by to see their creative talent in action. Their skill leveled ranged from silly cartoon characters to very detailed drawings that you commonly see in American and Japanese comics. For some if not most, it was the first time they have exposed their talent to the public. The gamers showed off their flare for card games with a few matches of Yu-Gi-Oh or their skill with a PS3 game controller when dueling on MVC 3. Others displayed their liking for Japanese pop fashion and anime with their cosplay outfits or usual clothing attire.
Though the night was winding down, those who were able to stay watched “Sword of the Stranger.” Directed by Masahiro Ando, the featured filmed surrounded a swordsman with no name and a golden-haired assassin as circumstances draw them toward a mysterious young boy. If you happen to be a fan of Samurai X/Rurouni Kenshin then, this movie is a must-see. Others who managed to stay longer and did not watch the movie, conversed with members and guests of the event.
Mrs. Williams was so taken by the festivities that she was inspired to design a bread bowl that represented the crazy excitement the event brought to the center. Also, she and Mr. Windle were honored to allow J1 Studios use the recreational center as its permanent home to host further anime events and the like. All members and fans are allowed to use the facilities of the center during hours of operations after first, consulting a time frame with either Mrs. Williams or Mr. Windle.
Interesting enough, guests were still arriving even up to the very end. The all around support from members, fans, and guests encourage more fun-filled times to arise. Overall, the event was a success for its first running but there is always room for improvement.
To see more photos click HERE.
To see more photos click HERE.
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Wednesday, March 9, 2011
Interview With TAKII's Damien "D-Chan" Christopher
A few months ago, I posted an article here about a local Asian culture gathering called The Asian Karaoke Idol Invitational (TAKII for short). Well, after the crazy experience I had there, I wanted to take things a bit further. And with that in mind, I managed to score an interview with the founder and head of TAKII himself, Damien "D-Chan" Christopher. Even though he was busy with planning for the next season of TAKII, he was able to answer a few of our questions. Here's what he had to say:
| D-Chan announcing the order of events to a packed house of TAKII attendees. |
- What is TAKII about?
TAKII stands for “The Asian Karaoke Idol Invitational” & it is “the most extreme Asian culture fusion festival” in all facets of reality! It promotes the dissonances & harmonies in all of the different facets of Asian culture fandom, giving everyone who attends a true sense of “belonging” to a larger “family”.
| D-Chan highlighting one of the Asian American Idol contestants, letting the crowd choose the winner. |
- How did TAKII start?
The 1st incarnation of PDNMZ's "The Asian Karaoke Idol Invitational ~Ichiban~" was a wonderful way for Prince Diamond's NegaMoon Zone to break into the live event scene & give back to its fans & fans of Asian Music & Anime everywhere. It was held at The William Way LGBT Community Center in Philadelphia, PA on February 5th, 2006. The theme was inspired by SailorMoon SailorStars' 3 Lights (Yaten, Taiki, & Seiya), with the theme song being "Chasin' After You" (by the Three Lights), from the 4th SailorMoon Musical. People who assisted in planning this event were not quite sure how everything was going to go, but we were pleasantly surprised by the turn-out & fun that was had! - What is your role in TAKII?
I am the Founder, Lead Coordinator, & all-around guest performer of The Asian Karaoke Idol Invitational. I am aided by my volunteer group of Co-Coordinators, countless sponsors, & a multitude of fans who personify the spirit that TAKII seeks to promote & preserve.
- What inspired you to create TAKII?
| Contestants of the Cosplay competition line up for photos. |
Wow, this is a good question! After attending my last Otakon (I believe it was 2004), I wanted to fuse what I was doing at home with my Asian online shop (at the time known as PDNMZ CD Shoppe), my love of my own culture (I am part Japanese), & how much fun I saw others having when they got together to celebrate anime, manga, & the like. It was originally intended to be a 1-shot fundraiser for another area event, but as they say, all things happen for a reason (^_^). Combining the efforts of some of my best friends with my creative imagination, we were able to put on one helluva season with TAKII 2 ~Rebirth~, also held at The William Way LGBT Community Center. Ever since we moved to The Rotunda (in the University City section of Philly, PA), things have been lookin’ up -- & we’re reachin’ for the stars with each season of The Asian Karaoke Idol Invitational that comes up!
- What is your most memorable moment of TAKII?
My most recent “memorable moment” from The Asian Karaoke Idol Invitational would have to be from TAKII 10 ~Family Reunion~. It was meant to be our “fondest memories” season of sorts, & everything that we did that season was just out of this world! When some of our “Returning Legends” performers got up on stage, some to sing for the possible last time, there wasn’t a dry eye in the house. Prior to that, TAKII 8 ~HoliDAYZE~ was memorable in the sense that it was put together, promoted, & produced in less than 4 days (no one could tell & it was one of our best turn-outs). It’s really hard to single out any particular moment from a particular season. You see, with TAKII, we have a habit of creating MANY “must-see” happenings that you would be a fool to miss!
| More shots of the Asian American Idol judging. |
- Do you have any plans for future TAKII events?
We get wonderful suggestions for future TAKII festival seasons, or events! Some of which include: extra seasons of The Asian Karaoke Idol Invitational, more stops on our TAKII World Tour, seasonal video game tournaments, cultural excursions, & plenty more. We’re always open to suggestions & the best way everyone can give us them would be to join or ranks as a member of the Team TAKII Coalition. Just visit the “Interaction” section of our website for more info! And of course, The Asian Karaoke Idol Invitational is about to hit the Philly area with TAKII 11 ~Stage On!~ this May 2011!!
~*~
I would like to thank D-Chan for doing the interview for us. You can check out the TAKII website at http://takii.pdnmz.com/ for news, anformation and more regarding TAKII. And don't forget that TAKII 11 will happen this May so be there!!! Until then, minna-sama!!!
-Ray Riley
Tuesday, October 19, 2010
The World God Only Knows... REVIEWED!
Original Manga by: Tamiki Wakaki
Written By: Hideyuki Kurata
Director: Shigehito Takayanagi
Production: Manglobe
Original Run: October 6, 2010 - to - Current
Episodes: 26?
My first title to review is a new one that people on this site especially can appreciate. It's about a gamer who uses his "m4d g4m1ng sk1llz" (mad gamer skills) to solve real world issues!
Katsuragi Keima is a hardcore gamer. Known online as the "Capturing God", Keima is without question the worlds best Galge expert, capable of capturing any girl in any game through any scenario. In responding to his thousands of fans' e-mails, he is presented with an e-mail that seems to challenge his skills at capturing girls. In responding yes to the challenge, he accidentally signs into a contract with a devil, one where he must use his skills to capture the hearts of real girls in order to drive out evil escaped spirits that are hiding in them. The big problem with this is that Keima hates the real world, especially real girls. In real life, he is a reclusive gamer who is perpetually made fun of by his class and peers, but besides that he genuinely wants nothing to do with the real, in favor more of playing games. However, the contract has his life as collateral for failure to perform, so he begrudgingly attempts to make the select girls fall in love with him. Elsie is a cute, young, and somewhat naive devil assigned to Keima to direct him to the girls that need capturing.
In my eyes, there are two things that stand out the most about this show so far. First, with the vibrant colors (the school uniform is bright red), the physics gags (Elsie's broom is capable of destroying a city block with a single sweep!), the frequent superdeformity, and overall lack of any blatant oversexuality and pointless fanservice, this is by far a prime example of the concept known as an Anime. Embarrassment is glossed over with absurdity, running gags are frequent but tasteful, Visual effects are appropriate to setting mood, and drama is paced and presented in order to establish the characters without us getting too attached to them. In other words, there are zero major turnoffs, everything potentially bad left moderate enough to tolerate in favor of the potential goods. An all around feel-good more than watchable anime that doesn't take itself too seriously or resort to cheep gimmicks or fan services in order to draw in viewers.
The second thing is that this anime proves that Evangelion, in fact, did Not ruin anime. Unlike the angst-wridden zenophobic bumbling nerds that Otaku are usually portrayed as, Keima is both confident and capable. He chooses to ignore the jidings and proddings of his peers because he deems them beneath him. When motivated enough to look away from his PFP handheld game system long enough to do anything (very difficult to do. He plays even during class or while taking a bath) he can look a girl in the eyes in public and confess in the corniest way possible without even blinking. Add to that a calculating genius that would embarrass Lulouche (of Code Geass) and earn a 'Well Done' from Light (of Death Note), you will find yourself watching, not to see if he succeeds, but instead to see how he succeeds, and to laugh at all those pathetic plot obstacles that naively try to stop him. That's not to say that he is athletic in any way, or that he won't throw a temper tantrum any time he doesn't get his way, but it's a pleasant change to see a male lead in a romantic comedy that isn't an emo "so and so".
Despite the wonderful lack of pointless fanservice, there is still a measure of gimmick that feels frivolous or outright pointless. Keima apparently needs a contract with a devil in order to use his mad skills. Said devil herself is a cute, young, and naive girl who clearly isn't the least bit evil. The closest association to a denizen of the netherworld that Elsie could be associated with is Fallen Angel Flonne, who isn't even a devil to begin with. Even her presence feels pointless and time-wasting. She shows up cutely, does some gags, points out the girl, then it's all Keima all the way. Also, with her ability to fly and her translucent 'robe' that can be shapeshifted into anything, she seems to come off as a sort of broken cheat code, used to push the story along instead of lingering on superfluous character development.
Yes, I know that I contradicted myself there, but I first said "Cheap gimmicks" that the lack of is a plus. I'm holding out on the hope that the whole devil thing is exploited as a plot device or a story arc later on. Until then, though, while still a gimmick, it does the job in setting up the real meat of the show.
As of right now, only 2 episodes in, I give this show a 7 out of 10. Good and watchable, entertaining, with a character we can really appreciate right from the begging, but loaded down with devices that could truly make or break the show later depending on how they are presented or expanded upon.
I happen to be a reader of the manga, and am more versed in Japanese than most other american fans, so there are a couple of things I feel I need to point out that the fansubbers got wrong. First of all, Keima's nickname among his classmates isn't "Dweeb". it's Otamega, which is a contraction of the words Otaku (obsessed fan) and Megane (glasses, or Foureyes), and also happens to be an alternate spelling of his proper name. Keima is notorious enough among his school that he deserves his own derogatory name, so one should use it. Secondly, Elsie's "robe" is a Hagoromo (divine raiment), that accurately looks like a flowwy scarf that floats around her shoulders. Hagoromo doesn't translate. It is a noun all its own, that also could be described as a footnote if they even felt they needed to. Trying to translate Hagoromo is like saying that someone is wearing some clothes when they are wearing a Kimono. Accurate in the broadest sense of the word, and absolutely reeking of laziness or ignorance on the part of the people I'm trusting to translate.
On one final note; this show has already been signed for a second season starting in April. If nothing else, it means that the producers feel that the show is destined to be popular enough to warrant it, before it's first run even went anywhere. That shows promise. Even guaranteed successes like A Certain Magical Index had to wait a couple of years before it was signed for a sequel.
The World God Only Knows trailer
-Ben M.
-Ben M.
Wednesday, July 28, 2010
San Diego Comic-Con 2010 – The Licensing
Another year, another Comic-con in the beautiful sun-drenched city of San Diego (I was there last November and, man, does Fred’s Mexican Café make a mighty fine Margarita). Of course, Comic-Con is all about those paperbound, spandex-wearing champions of justice, and the money-generating movies they inspire, but that doesn’t mean us anime and manga fiends don’t get thrown a few bones. Since coverage of such tends to be spotty, here’s a rundown of the newly announced licenses at last week’s show. (Note: unless explicitly stated, all titles are manga.)
Bandai
- Tales of the Abyss (anime)
- Turn A Gundam (anime)
- Kannagi: Crazy Shrine Maiden
Considering their often delayed titles and stench of death emanating from the company as of late, it was surprising to see Bandai hit San Diego, not only with new licenses, but new anime. Of their offerings, Turn A Gundam is probably the most significant. This 50-episode TV series originally airing in 1999, and the last Gundam show directed by series creator Yoshiyuki Tomino, will finally make its long-overdue debut in the US. And the Kannagi manga, inspiration for the similarly titled anime (which is already available in the US), is another decent acquisition that should please many fans—I just hope Bandai does a better job with this one than they did on the Lucky Star manga, with its poor English localization and cheap paper.
Vertical Inc.
- Lychee Light Club, by Usamaru Furuya
Vertical, one of my favorite publishers, came a bit light to San Diego, only announcing Lychee Light Club, a somewhat gory and extreme single-volume manga from Usamaru Furuya (Sadly, another anticipated series by Furuya, 51 Ways to Save Her, was announced at last year’s Comic-con by DC Comics' CMX Manga division, which has since been shuttered.)
Top Shelf
- Cigarette Girl, by Masahiko Matsumoto
I’m not familiar with the work or the author, but Top Shelf is a classy publisher, so the book should be worth a look, at the very least.
Yen Press
- High School of the Dead, by Daisuke Sato and Shoji Sato
- UraBoku (Betrayal Knows My Name), by Hotaru Odagiri
- Otoyomegatari, by Kaoru Mori
- Higurashi: When They Cry Demon Exposing Arc, by Ryukishi07 and En Kitou
I do so love Yen Press. UraBoku and the next Higurashi installment are solid, fan-friendly additions, but what has me really excited are Otoyomegatari, the new series by Kaoru Mori (of A Victorian Romance Emma fame) and High School of the Dead, a zombie-survival manga with an ample supply of tits-n-ass, from writer Daisuke Sato and artist Shoji Sato (best known for his erotic doujinshi created under the pen-name Inazuma).
(For those more animatedly inclined, Sentai Films has already licensed the High School of the Dead anime for US distribution…now lets just hope we get the show on Blu-ray.)
Drawn and Quarterly
- NonNonBa, by Shigeru Mizuki
- Onwards Towards Our Noble Deaths, by Shigeru Mizuki
D&Q has on offer two works from Shigeru Mizuki, best known as the creator of GeGeGe no Kitaro. While I can’t profess any knowledge of the two aforementioned series, given that they’re from the renowned Mr. Mizuki and the care D&Q pays to all their meticulously chosen titles, you can bet both will be great books.
Tokyopop
- Sakura no Ichiban!, by Yuna Kagesaki
- Pavane for a Dead Girl, by Koge-Donbo
- Keppeki Shounen Kanzen Soubi, by Touya Tobina
And, rounding things out is Tokyopop. The only thing I can really say about their titles is I like Koge-Donbo, she created Di Gi Charat, so, yeah…
And finally, while it wasn’t announced at the San Diego Comic-Con, Sentai Films licensed CANNAN, a 13-episode series conceptualized by Type-Moon, the company that created the massively popular Tsukihime and Fate/Stay Night franchises.
John H. Zakrzewski | Junker Woland, a horribly delightful blog.
Friday, July 9, 2010
Last Caress – Hellsing Volume #10 Review
A year-and-a-half can build mighty powerful expectations, the types of impossible hopes and desires even the most talented individual could never completely fulfill. Kohta Hirano is a very fine manga-ka. He has an artistic style that slams you in the face like a freight train and a willingness (or maybe lack of restraint) to lose himself in absurdity for the sake of telling an entertaining tale. But even with his considerable talent, Mr. Hirano is still more the court jester than master storyteller, one possibly hamstrung by a medium demanding lighting-fast output and oftentimes immediate positive feedback.
In the intervening period between Hellsing Volume #9 and this climatic Volume #10, I chose to avoid any mention of the ending, wanting instead to go into this book a blank slate, looking for a pure reading experience. With this in mind, Hellsing Volume #10, taken alone, presents a decidedly rushed summation of the decisive battle between the Hellsing organization’s remnants and Millennium’s freakish super monsters and hoard of nazi-vampiric ghouls. It’s not a particularly satisfying read, nor does it deliver any especially memorable moments.
To be fair, one should remember manga is made for Japanese audiences who can follow a series, before ever compiled into tankoubon, through fairly regular magazine installments—they receive a more natural exposure to a story’s ebb and flow than U.S. consumers with our irregularly released graphic novels.
As a whole, Hellsing has always moved at an electric pace, speeding through material and storylines, while abandoning much attempt at denouement. Still, it should be considered, regardless of how events developed, the series is essentially relating a single encapsulated narrative over ten distinct volumes. The first two books are largely autonomous, introducing characters and establishing concepts, but by the third and fourth we’re already delving into issues involving the Millennium group; and volume five sparks the remaining events that carry us through the rest of the series.
Possibly due to manga’s unique publishing nature, and stresses placed on creators to meet insane deadlines, there often seems to be a tendency of titles evolving into their stories, instead of having well-planned dramatic arcs. In the case of Hellsing, the resulting product has been somewhat lopsided. Before ever reaching these closing chapters, four books have been entirely devoted to Millennium’s invasion of London and the ensuing battle. That’s a ton of pages detailing scant else besides carnage and death, all leading into this last tome tasked with an unenviable job of resolving the remaining mess. Wrangling the existing plot together and creating a smooth resolution isn’t helped, either, when the three main protagonists are all presented in their own self-contained vignettes.
Volume #10 essentially stitches together the final throws of each character’s ordeal: Alucard faces-off against the traitorous Walter, Seras struggles to overcome the superior fighting prowess of a Nazi werewolf, and Integra pushes towards her fated confrontation with the Major. Even though this trio may share a similar goal, the lack of cohesion about their movements leaves one with the impression of jumping between three separate stories.
Further complicating matters is the climax of their individual trials came in the preceding book—Volume #10 is merely on clean-up duty. Alucard (as has been his routine throughout the manga) was going easy on the physically youthful butler—and besides, his true rival was the now-defeated Alexander Anderson, taking a good deal of wind out of this battle from the start; Seras had already found the inner resolve to vanquish her beastly opponent; and there was never any doubt who would win in a physical confrontation between Integra and the Major, it was only a matter of the steely heroine remaining alive long enough mount her attack on the bloated warmonger’s zeppelin. Much as compiling these portions is an obvious necessity, when they comprise the entire contents of a terminal text, what ultimately exists is far from a compelling read.
There is a slight unexpected twist, involving the crimson-clad bloodsucker and a certain Nazi catboy, but the turn is employed in such a forced manner and so late in the proceedings it provides little impact on the occult war that has decimated the misty British city. Sadly, this minor episode seems to exist purely as an excuse to add a bit more meat to the volume’s flagging epilogue, which shoots us about two decades into a future where Millennium’s chaos has been cleansed and Hellsing’s ranks have mostly been restocked.
I do appreciate Hirano not ending things on a dour note, an affliction I find unduly plagues too many a manga and anime. Hellsing isn’t meant to be highbrow stuff, and while one can legitimately question whether the battle in London should have raged across such a vast quantity of pages, the series overall has been just as good a piece of horror business as anything else you’ll find throughout the comic book medium. It’s just a shame the chapters in these last few volumes couldn’t have found themselves with a more judicious ordering, one that maintained a sense of dramatic tension and delivered a more dynamic finale.
via: John H. Zakrzewski | Junker Woland, a horribly delightful blog.
Thursday, July 1, 2010
Whole Lotta Shaking Goin’ On – Toradora! DVD #1 Failure
This certainly wasn’t what I intended for my first update in over a year, but right now my sinuses are getting besieged by a brigade of goopy-yellow mucus, which isn’t helping my brain focus on finishing a review of the final volume of the Hellsing manga (hopefully I’ll have this done in a day or two).
So instead of my patented overly wordy critiques of the dreadful world of Japanese comic book entertainment, I’m dishing out a quick alert on the video issues plaguing the first two anime DVD releases from NIS America, namely the relatively wonderful animated adaptation of light-novel series, Toradora!, and the fairly awful quasi-related-to-the-video-game series, Persona ~ Trinity Soul ~.
Before getting into the more meaty portions of this post, let me prefix by saying: you might want to hold-off on buying either Toradora! or Persona, as the inceptive DVD releases of both shows will be getting remastered to cure some serious visual ailments.
Wanna know more, keep reading…
For the blissfully unaware (and those who no longer care about legally procuring products), NIS America—you may know them as the USA-based arm of the outfit that keeps finding horrific new ways to port their Disgaea games onto any device that connects in some fashion to a video screen—announced back in February they’d be entering into the capsizing domestic anime market, riding on a wish and a handful of new products.
Toradora! and Persona were the initial shows on-deck, each series designed to be released over two beefy DVD collectors’ sets, loaded with artbooks, posters, and other stuff that sits on your shelf and becomes a home for dust mites. Technically, the premier DVD volumes of both anime aren’t slated to hit stores until July 6, 2010, but thanks to the magic of the Internets, people started receiving their bounties this week.
What many of these intrepid pioneers soon discovered was the encoding on the sets was far less than adequate. While various theories have been proffered concerning the cause, the end result is discs that can show an abundance of ghosting (or after images) and aliasing (or jagged edges). The issue is further complicated, though, because the severity of these issues largely depend on one’s A/V setup or computer software (for those who never like to leave their captain’s chair).
Seeing is believing, of course, so here are two links offering proof of the problems in action: Linku 1, Linku 2.
Keep in mind these are still frames. The ghosting may look extreme, but in motion and depending on the hardware/software used to watch the discs, it won’t be as noticeable (and for some, the phantom bodies apparently go by completely undetected).
Thankfully, NIS America has in the span of three days put most other US anime distributors to shame. Instead of barricading themselves in their Santa Ana-based tower with covers over head, waiting for the hoard of angry anime trolls to stop pounding on the digital doors, the usually upstanding company has already announced the sets are being remastered and that a replacement program is in the works.
Those (like myself) who haven’t yet partaken of their animated offerings can follow the quest for remastering on the following webpage: Linku.
And those with faulty discs and giant collectors’ box in-hand can get an early jump on the replacement process: Linku.
It’s always unfortunate when a young horse breaks its stride right out of the gate, but I’m glad to see NIS America isn’t calling it a day. I’m sure their quick response—to what really is a major problem in a largely hobbyist-supported market like anime DVDs—will win them much good tidings and greater financial support in the long-run.
Courtesy of JunkerWoland
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