Toonami was Cartoon Network’s hot spot for action cartoons. It first aired on March 17, 1997 and its final broadcast was on September 20, 2008. On April Fools’ Day 2012, Cartoon Network ran Toonami starting with a new episode of Bleach followed by a trip down memory lane airing anime classics such as Dragon Ball Z, Mobile Suit Gundam Wing, Tenchi Muyo! Ryo-Ohki, Outlaw Star, The Big O season 1, YuYu Hakusho, Blue Submarine No. 6, Trigun, Astro Boy, and Gigantor. Afterward, Cartoon Network posted on Twitter "Want it back? Let us know. #BringBackToonami." On April 4, Adult Swim followed up this tweet with one stating, "#BringBackToonami We've heard you. Thank you for your passion and interest - stay tuned." What this means is anyone’s guess.
However, on a side note, Cartoon Network is running its old block Cartoon Planet, which features its old original programing from 1996-2008 in celebration of its 20th anniversary. The returning lineup includes Dexter’s Laboratory, Chowder, Powerpuff Girls, and more. They officially re-aired on April 6, 2012. The shows that recently held that spot have been moved to Saturday morning.
Showing posts with label japan. Show all posts
Showing posts with label japan. Show all posts
Tuesday, May 1, 2012
Cartoon Network wants YOU to bring back Toonami!
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Tuesday, April 17, 2012
2012 Sakura Sunday Festival
Sunday, April 15th was the date for the 2012 Sakura Sunday, possibly one of the biggest Japanese culture events in Philly. For those who don’t know what Sakura Sunday is, it’s the marquee event for the annual Cherry Blossom Festival in Philadelphia. The festival is an initiative to encourage the better understanding of the cultural, social, and educational cultures of Japan and the US and Sakura Sunday is the festival’s biggest day.
Hundreds of people came out to be a part of this annual celebration on Sunday. From the Japanese community to the cosplayers and anime fans who came out en masse, Sakura Sunday was a colorful sight to behold. People lined up to partake of many events, from viewing workshops on calligraphy and origami, watching live demonstrations of multiple martial arts, to seeing a live (and colorful) Taiko Drum and Dance routine performed by Tamagawa University. Even the cosplayers had their moments, from a Harajuku Fashion show to a cosplay show done by members of Zenkaikon.
Overall, it was an amazing event. From the colorful sights of the cosplayers to the thunderous sounds of the Taiko drums, Sakura Sunday was an amazing experience.
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Thursday, March 8, 2012
Supernatural Anime Review
Supernatural is a television series that debuted on the WB network in October 2005 and currently runs weekly on the CW. The series follows the tale of Sam and Dean Winchester as they travel across the country hunting various supernatural creatures such as werewolves, vampires and demons. Years ago, when Sam and Dean were young, their mother was killed by a yellow-eyed demon. Since then, Sam and Dean have been on the hunt for the yellow-eyed demon, dealing with "odd" jobs along the way. The show gathered a large following over the seasons, making it one of the CW's most popular shows. During those years, the Winchester brothers have fought against demons, angels, evil spirits, and even each other. Supernatural's fan base has grown worldwide and is currently airing in various countries. Warner Bros. Japan wanted to take the show somewhere that it's never been before.
Japanese animation studio Madhouse Inc. was assigned to produce the anime version of Supernatural. Madhouse has produced other anime including Ninja Scroll, Vampire Hunter D: Bloodlust, Trigun, Di Gi Charat and Death Note. With help from series creator Eric Kripke, Madhouse was able to gather all kinds of resources for the anime including comics and sidestories, as well as the series itself. The anime series covers the first two seasons of Supernatural with some episodes taken from the comics and even a few anime-only originals. Select episodes from the live action series have been retold with new vision while still retaining the suspense and humor that made Supernatural popular. The action in the anime Supernatural is taken to a level that can't be done in the original series.
Supernatural is also known for the development of its characters. The anime does not disappoint. The chemestry between Sam and Dean plays out much the same way as the series. Dean is the older brother, always willing to do anything to protect his younger brother. Sam has always looked up to Dean and continues to do so. John Winchester is still the tough-as-nails hardened hunter that Kripke made him out to be. Sam and Dean's father is hard on his boys but deep down he loves them. I like how Madhouse made John into a bad-to-the-bone loner type of guy who drives around in a hearse, a great re-imagining for his wheels. This John Winchester is an awesome character and is just as gritty, if not more gritty, than his television counterpart.
Yuya Uchida has voice acted in Eyeshield 21 (Shien Mushanokoji aka: "The Kid"), Naruto Shippuden (Rinji), Soul Eater (Franken Stein), and Black Butler (Ash).
Hiroko Touchi has several popular anime series under his belt with Bleach as Kūgo Ginjō, Trinity Blood as Abel Nightroad, and Mobile Suit Gundam MS IGLOO as Major Michael Colmatta. He has also voiced for several games including Uncharted, Final Fantasy XIII, and Marvel vs. Capcom 3. Touchi has also dubbed for Will Smith and Christian Bale.
Andrew Farrar does a good job filling in for Jenson Ackles, who couldn't appear until the final two episodes because of scheduling issues, voicing Dean Winchester for the English dub. Jared Padalecki voices Sam throughout the anime series.
I have watched Supernatural since the beginning partly because of my interest in the unknown, but also it's a fun and entertaining show full of suspense, mystery, action, and humor. There are twists and turns that'll keep you wondering as to what's gonna happen next, and you'll have to keep watching to find out. Though the anime is a retelling of those episodes, I still had the same feeling that I had and still have for the live show. Supernatural: The Animation is sure to entertain fans of the original series as well as invite new fans of both series. I recommend this for anyone who's a fan of the show or looking for a cool new anime to watch.
Supernatural: The Animation gets 4.5 out of 5.
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Monday, November 21, 2011
J1 An-Ex 4 Review
So what do we know November for? We know it as the month that holds Thanksgiving and as the second to last month of the whole year. But on Friday the 18th, anime fans throughout Philly knew it as the fourth installment of the J1 Anime Experience (J1 An-Ex 4). Returning to the Hawthorne Center in South Philly, hundreds of anime fans gathered to celebrate and enjoy the monthly mini-con once more.
For starters, the game room was (as always) a room packed with contenders ready to duel on the sticks. This time, with the premiere of Ultimate Marvel Vs. Capcom 3, the chaos was taken up a notch than before. From over-the-top combos to amazing come-backs and even a lawyer shouting "Objection!!!", things got a bit crazy in there. And for the non-fighting game fans, the card game room was packed with players ready to duel in Yu-Gi-Oh, Pokemon and more. Virtual Tournament Fighters (VTF for short) made its return to the An-Ex, letting players experience the fighting game based dueling that the president of J1 Studios created.
| Cosplayers lined up for a photoshoot! |
But nothing was more entertaining than the Cosplay Competition. We were greeted with some creative costumes from a Catwoman cosplayer, a Ms. Kreuger cosplayer and a Dr. Stien cosplayer for all the Soul Eater fans. Even though there were no panda sightings this time around, we still had an enjoyable competition.
Finally, possibly the more noteworthy event of the night was the discussion of Anime, from past to present. Held by the president of J1 Studios, he broke down what anime is now in comparison to how it was in its Golden age. From the funny comments - "How many ninjas do you know wear orange jumpsuits" - to the more informative parts, he taught the crowd a thing or two about anime. Overall, it was a great discussion.
| The president of J1 Studios schooling fans on anime in the discussion panel. |
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Tuesday, October 11, 2011
J1 An-Ex 3 breakdown.
J1 An-Ex 3, the J1 Studios Anime Experience
It's October now, the month for putting on costumes and running around like children. There is a culture out there that supports this activity, and an event that panders to that culture, but it isn't All Hallows Eve (Halloween) that I'm talking about. It's the J1 Studios Anime Experience! In it's third iteration as an official anime convention, the An-Ex was fantastic and the fans couldn't be happier with the growth! The Hawthorne Recreation Center was filled with tons of anime fans and nerds of all kinds on the eve of Friday the 7th.
The Main Event hall was as always a major attraction for the evenings. All available tables were filled with vendors selling everything from original art to costume accessories to baked goods and even some BBQ ribs for whoever got hungry (they were good). The head table was there as well, with an energetic Mario acting the host and chatting up anime with everyone that passed. A crowd of cosplayers passed through during the traditional Cosplay Competition, and their custom threads were fantastic!
| It's-a me, Mario! |
The Game room was another recurring location with the usual free-play of various games and this time an unusual twist. An official Mortal Kombat 9 tournament was held! Many people participated, but only one was the ultimate winner, though 3 of the participants were able to walk away with a fabulous victory prize for their fighting prowess, and everyone had a good time. Adjacent to the Game room was another familiar sight, the Card room, where the room was packed wall to wall with card game enthusiasts, playing impromptu matches of Magic and YuGiOh, and even a showcasing of J1 Studios own fighting-game-style trading card game VTF, the Virtual Tornament Fighter!
| Winner of the Mortal Kombat Tournament |
An-Ex also had a Video Room with back to back Anime for the growing audience, including a showing of the new Bleach movie 4: Hell Chapter!
All in all, there was quite a lot to do in the few hours of the Friday evening at a certain Rec Center in South Philadelphia (1200 Carpenter Street). Many people had a good time and many more have promised to return, which they should, because the An-Ex is a growing convention that you know will only get better!
'Ben
PS:
Pictures can be found here: http://www.facebook.com/j1studios
PS:
Pictures can be found here: http://www.facebook.com/j1studios
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Thursday, September 29, 2011
What is Usagi Drop?
Usagi Drop
Writer - Yumi Unita
Director - Kanta Kamei
Production - Studio Fuga
Music - Suguru Matsutani
The word of the day here is "Sentimentality". Familial controversy and comedic gags related to her legal status as his 'aunt' are put aside early to make room for the real purpose of the story, which is "Child Raising". Daikichi knows nothing about raising a little girl and he must learn, frequently through last minute desperate endeavors, how to do so. Rin on the other hand is a 6 year old girl, not even in Elementry school yet, who is trying to understand the death of her real father while adapting to life under her new bungling guardian. Through all the little firsts and experiences and trials experienced by the duo, a very real father-daughter love begins to blossom. The show really does focus on the little things, to such a degree that it might be taken as an "idiots guide to child raising". Little things you wouldn't think about normally, like immunization shots, enrolling in primary school, grocery shopping, or the troubles of co-habitation.
The animation quality is difficult to swallow at first. The first moments of the first episode lend to the thought "how could something this grainy possibly be good or entertaining?" That thought quickly disappears as both story and animation smooth out into a near-real life quality. The background music is phenomenal, adding to and sometimes setting the sheer emotion that permeates through the entire series.
I still cannot believe how addictively entertained I was by this show. Maybe it was because of the nature of the drama, but soon in I was wrapped in the warm blanket of platonic romance and crying for precious more seconds of familial love. For being the most real-life fiction I have ever encountered I give this show an unprecedented Perfect 5 out of 5.
'Ben
Writer - Yumi Unita
Director - Kanta Kamei
Production - Studio Fuga
Music - Suguru Matsutani
Going home from his grandfather's funeral, thirty-year-old Daikichi is floored to discover that the old man had an illegitimate child with a younger lover. The rest of his family is equally shocked and embarrassed by this surprise development, and not one of them wants anything to do with the silent little girl, Rin. In a fit of anger, Daikichi decides to take her in himself. As Daikichi nurtures Rin, he started to understand the struggle while at the same time the joy of parenting.
The word of the day here is "Sentimentality". Familial controversy and comedic gags related to her legal status as his 'aunt' are put aside early to make room for the real purpose of the story, which is "Child Raising". Daikichi knows nothing about raising a little girl and he must learn, frequently through last minute desperate endeavors, how to do so. Rin on the other hand is a 6 year old girl, not even in Elementry school yet, who is trying to understand the death of her real father while adapting to life under her new bungling guardian. Through all the little firsts and experiences and trials experienced by the duo, a very real father-daughter love begins to blossom. The show really does focus on the little things, to such a degree that it might be taken as an "idiots guide to child raising". Little things you wouldn't think about normally, like immunization shots, enrolling in primary school, grocery shopping, or the troubles of co-habitation.
The animation quality is difficult to swallow at first. The first moments of the first episode lend to the thought "how could something this grainy possibly be good or entertaining?" That thought quickly disappears as both story and animation smooth out into a near-real life quality. The background music is phenomenal, adding to and sometimes setting the sheer emotion that permeates through the entire series.
I still cannot believe how addictively entertained I was by this show. Maybe it was because of the nature of the drama, but soon in I was wrapped in the warm blanket of platonic romance and crying for precious more seconds of familial love. For being the most real-life fiction I have ever encountered I give this show an unprecedented Perfect 5 out of 5.
'Ben
Friday, August 5, 2011
Otakon 2011 review
Otakon 2011
It is one thing to talk about a convention, or to talk it up like it's the second coming of sliced bread, but quite another thing altogether to experience that truth for yourself. This years' Otakon was no exception. Understand that I have been on the convention scene almost every year since 2000, and have since learned how to look at it all without the veil of awe coloring my perception.
Otakon may not be the best (arguable) or largest (only the second largest) Anime convention in the country, but it is one that I have attended almost religiously since I was first introduced more than 11 years ago. This year was no different, resulting in Baltimore's Inner Harbor being graced with my presence once more. So how is this year different from all others? It is because for the first time, I am attending as Industry instead of a fan.
Otakon, the Otaku (obsessed fan) Convention, was started in the early 90's as a gathering of fans of this strange medium called 'japanimation' in State College, PA. Because of the success of the gathering, the organizers of the gathering decided to do it again the next year, and their fan base grew. In 1994, the crew opened their event as an official Convention and the first official use of the term "Otakon", with an attendance of around 350 people with all of 2 rooms and 4 dealers to its cause. Because of its nearly exponential growth, Otakon moved to the Inner Harbor of Baltimore, Maryland in the summer of 1999, where it has occupied the entirety of the Baltimore Convention Center, turnout growing to an unthinkable 100,000 estimated turnstile attendance and some 170 dealers by 2011.
That's alot of people.
With a gathering of fans of any scale, some of them are invariably going to Cosplay, or dress up in a costume resembling their favorite characters. When it comes to large scale conventions, there is an unspoken rule that one is practically required to Cosplay, which turns into mind-boggling 35% cosplayer percentage. 35% may not sound like much, but if you walked down a line of random Convention attendee's, every 3rd person will be in costume! Even moreso for the big cons, there simply aren't any slipshod or patched-together costumes. The effort that goes into the dressing steals as quality. The dedication of the fans to continue to wear said costume, no matter how thick, layered, or heavy it may be, throughout the entire day of 100 degree sunny summer weather! The kind of cosplayers encountered in a con is extremely varied, too. From as obscure and missable as Kintaro Oe (Golden Boy) or Shiina Mayuri (Steins:Gate) to the insanely complicated like Angewoman (Digimon) or Saber (Fate/Stay Night), to the outright functional like Ravage (Transformers) or Angeal (Crisis Core: Final Fantasy VII)
As much as a person can spend people watching (I've devoted an entire con or two to doing just that), there was so much more to do or see than one's fellows. On Thursday the 28th, while a large chunk of people (about 8,000) were there a day early to pick up their pre-registered badges, there was a Japanese style Matsuri (festival) on the street outside the convention center. Included in this early arrival activity was a live concert by Eyeshine, a rock band out of California. Regular hours events worth seeing, above the rest of the event which is just as worthy, include an AMV (Anime Music Video) contest-where people splice scenes from their favorite anime to music-: Several Video game tournaments- including Halo Reach, Street Fighter 4, and the American premier of King of Fighters XIII-; The Masquerade -where the best cosplayers perform extremely well choreographed and prepared skits-; not to mention signings from important people in the industry, including the legendary Nobuo Uematsu- the musical composer for the Final Fantasy series!
Let us not forget the Bane of many a Con'ers Wallet, the Dealers Room and Artists Alley. The Dealers room is a warehouse larger than the total square footage of 3 entire football fields, lined wall to wall with booths and tables selling everything a fan could ever hope to see and stuff they would never think of (but desperately want). Scale replica weapons, Resin Statues, Art Books, DVD's and Manga (graphic novels) galore, costumes, wigs, clothing lines, T-shirts, coffee mugs, and even replica Soul Gems from Madoka Magica. Even if one didn't want to spend money they didn't have, there were also large sections devoted to Bandai, Media Blasters, and other less liked licensing corporations who took the opportunity to announce new title acquisitions and other related news!
The other side of the industry room, the Artists Alley, was another humongous room roughly 2/3rds the size of the Dealers Room (more than 2 football fields large!) filled wall to wall with 5' long tables occupied by amateur artists of every kind of ability. From crayon monstrosities to they-make-the-professionals-look-bad to clay sculpting to hand-made plushies of a higher quality than China ever managed to produce. If you even looked hard enough, mainly by walking in with your eyes open because they were that close to the entrance, you could see a table devoted to our own J1 Studios, who had such a successful run spreading the joy that they completely sold out of every single thing they brought!
Several of the downsides to the convention was written off as being "just par for the course", or "you're not a fan if you don't suffer though it", or "it's all part of the convention fun!", even though they really are inconveniences at best and could probably be done better. This includes the reeeeeeealy long lines, such as the 2 hour long line of people trying to even get into the convention center on Friday, the one for people who already picked up their entry badges the day before, because the line to pick up one's badge or even to buy one there is even longer, typically wrapping around the convention center twice. Also, the lines to important events, like Signings or Concerts are just as bad, as one has to get in that line at least 2 hours ahead of time in order to avoid the 2 hour wait for admittance otherwise. Also, sleep deprivation ran rampant, with fans getting an average of 2-3 hours of rest a night, if even that. BO was another factor, as there were a hundred thousand people who were too busy to shower running through those hallways, and it was really really hot that weekend, too.
All in all, Otakon in 2011 was fantastic, as far as Previous Otakon's go. It may be a little too big for first-timers but that never stopped anyone before. Anime Expo, the single largest Anime Convention in the US, tends to hands some of the little things better, like the issue with excessive lines, though Otakon was much more inexpensive to attend. The masquerade was of higher quality than previous years. The dealers room somehow manages to stuff more and more dealers into the same massive crawlspace, and Cosplayers seem to be on a running competition to out-do themselves and each other year after year. If you've ever thought about attending a convention for yourself one of these days, I recommend Otakon, though try to go with a group if it's your first time, lest you be overwhelmed by the sheer magnitude of nerdiness around you.
It is one thing to talk about a convention, or to talk it up like it's the second coming of sliced bread, but quite another thing altogether to experience that truth for yourself. This years' Otakon was no exception. Understand that I have been on the convention scene almost every year since 2000, and have since learned how to look at it all without the veil of awe coloring my perception.
Otakon may not be the best (arguable) or largest (only the second largest) Anime convention in the country, but it is one that I have attended almost religiously since I was first introduced more than 11 years ago. This year was no different, resulting in Baltimore's Inner Harbor being graced with my presence once more. So how is this year different from all others? It is because for the first time, I am attending as Industry instead of a fan.
Otakon, the Otaku (obsessed fan) Convention, was started in the early 90's as a gathering of fans of this strange medium called 'japanimation' in State College, PA. Because of the success of the gathering, the organizers of the gathering decided to do it again the next year, and their fan base grew. In 1994, the crew opened their event as an official Convention and the first official use of the term "Otakon", with an attendance of around 350 people with all of 2 rooms and 4 dealers to its cause. Because of its nearly exponential growth, Otakon moved to the Inner Harbor of Baltimore, Maryland in the summer of 1999, where it has occupied the entirety of the Baltimore Convention Center, turnout growing to an unthinkable 100,000 estimated turnstile attendance and some 170 dealers by 2011.
That's alot of people.
With a gathering of fans of any scale, some of them are invariably going to Cosplay, or dress up in a costume resembling their favorite characters. When it comes to large scale conventions, there is an unspoken rule that one is practically required to Cosplay, which turns into mind-boggling 35% cosplayer percentage. 35% may not sound like much, but if you walked down a line of random Convention attendee's, every 3rd person will be in costume! Even moreso for the big cons, there simply aren't any slipshod or patched-together costumes. The effort that goes into the dressing steals as quality. The dedication of the fans to continue to wear said costume, no matter how thick, layered, or heavy it may be, throughout the entire day of 100 degree sunny summer weather! The kind of cosplayers encountered in a con is extremely varied, too. From as obscure and missable as Kintaro Oe (Golden Boy) or Shiina Mayuri (Steins:Gate) to the insanely complicated like Angewoman (Digimon) or Saber (Fate/Stay Night), to the outright functional like Ravage (Transformers) or Angeal (Crisis Core: Final Fantasy VII)
As much as a person can spend people watching (I've devoted an entire con or two to doing just that), there was so much more to do or see than one's fellows. On Thursday the 28th, while a large chunk of people (about 8,000) were there a day early to pick up their pre-registered badges, there was a Japanese style Matsuri (festival) on the street outside the convention center. Included in this early arrival activity was a live concert by Eyeshine, a rock band out of California. Regular hours events worth seeing, above the rest of the event which is just as worthy, include an AMV (Anime Music Video) contest-where people splice scenes from their favorite anime to music-: Several Video game tournaments- including Halo Reach, Street Fighter 4, and the American premier of King of Fighters XIII-; The Masquerade -where the best cosplayers perform extremely well choreographed and prepared skits-; not to mention signings from important people in the industry, including the legendary Nobuo Uematsu- the musical composer for the Final Fantasy series!
Let us not forget the Bane of many a Con'ers Wallet, the Dealers Room and Artists Alley. The Dealers room is a warehouse larger than the total square footage of 3 entire football fields, lined wall to wall with booths and tables selling everything a fan could ever hope to see and stuff they would never think of (but desperately want). Scale replica weapons, Resin Statues, Art Books, DVD's and Manga (graphic novels) galore, costumes, wigs, clothing lines, T-shirts, coffee mugs, and even replica Soul Gems from Madoka Magica. Even if one didn't want to spend money they didn't have, there were also large sections devoted to Bandai, Media Blasters, and other less liked licensing corporations who took the opportunity to announce new title acquisitions and other related news!
The other side of the industry room, the Artists Alley, was another humongous room roughly 2/3rds the size of the Dealers Room (more than 2 football fields large!) filled wall to wall with 5' long tables occupied by amateur artists of every kind of ability. From crayon monstrosities to they-make-the-professionals-look-bad to clay sculpting to hand-made plushies of a higher quality than China ever managed to produce. If you even looked hard enough, mainly by walking in with your eyes open because they were that close to the entrance, you could see a table devoted to our own J1 Studios, who had such a successful run spreading the joy that they completely sold out of every single thing they brought!
Several of the downsides to the convention was written off as being "just par for the course", or "you're not a fan if you don't suffer though it", or "it's all part of the convention fun!", even though they really are inconveniences at best and could probably be done better. This includes the reeeeeeealy long lines, such as the 2 hour long line of people trying to even get into the convention center on Friday, the one for people who already picked up their entry badges the day before, because the line to pick up one's badge or even to buy one there is even longer, typically wrapping around the convention center twice. Also, the lines to important events, like Signings or Concerts are just as bad, as one has to get in that line at least 2 hours ahead of time in order to avoid the 2 hour wait for admittance otherwise. Also, sleep deprivation ran rampant, with fans getting an average of 2-3 hours of rest a night, if even that. BO was another factor, as there were a hundred thousand people who were too busy to shower running through those hallways, and it was really really hot that weekend, too.
All in all, Otakon in 2011 was fantastic, as far as Previous Otakon's go. It may be a little too big for first-timers but that never stopped anyone before. Anime Expo, the single largest Anime Convention in the US, tends to hands some of the little things better, like the issue with excessive lines, though Otakon was much more inexpensive to attend. The masquerade was of higher quality than previous years. The dealers room somehow manages to stuff more and more dealers into the same massive crawlspace, and Cosplayers seem to be on a running competition to out-do themselves and each other year after year. If you've ever thought about attending a convention for yourself one of these days, I recommend Otakon, though try to go with a group if it's your first time, lest you be overwhelmed by the sheer magnitude of nerdiness around you.
Tuesday, May 24, 2011
On Stage with TAKII 11 ~ Stage On! ~
So it seems that Philadelphia is starting to blow up with events for the anime/video game fans and Asian culture enthusiasts. Small video game tournaments have been popping up for the video game fans and for the anime lovers and Asian culture enthusiasts…there’s The Asian Karaoke Idol Invitational! Returning for its 11th season, TAKII has hit the scene with only two words for its fans to remember: Stage on!
| A few cosplayers and TAKII attendees posing for a photo shoot. |
For those who don’t know, TAKII is a local Asian culture gathering held at the Rotunda right in the heart of University City. Created by Damien "D-Chan" Christopher, it's been running for 5 years on a bi-yearly basis, reaching its 6th year with its newest installment. Anime fans throughout the city come to this event to meet up with others and embrace their love of all things anime and Japanese on this two day event. And it's not just sitting back and watching anime, there are events ranging from a talent show contest (Asian American Idol), a cosplay competition, live concerts, a video game tournament, and even a rave for all the ravers in the building.
Now, I’ll be honest with you. The first two seasons I attended (Season 9 and 10) were great, the second more than the first. And entering in the Rotunda, I was expecting to have the same, if not a greater, experience this time around. And I can easily say that I wasn’t disappointed this time. From the events, the performances, the video game tournaments, and even the random hilarity that occurred, it just held an air of – for lack of better words – epicness that you couldn’t help but get swept away in.
One of many things that I enjoyed was the Asian American Idol part of TAKII, the otaku talent show that’s one of the highlights of the festival. Contestants showcase their talents to the audience and judges, and then get tested on their vocal, dancing, and improvisation (acting) talents as well. This event is one of the events that you can’t help but cheer, applaud, and laugh at because things have a habit of getting randomly funny. One of those random moments that stood out was when two of the judges performed “Don’t Stop Believing’”, only to have two of the contestants judge them harshly in return. It left the crowd – and one of the actual judges – in tears.
| Sebastian and Ciel waltzing while ElderBerry performed on Saturday's Makenai Concert. |
However, the more memorable moments of TAKII had to be Saturday’s Makenai concert. TAKII legends were out this time to give the crowd a show to remember. From ElderBerry, who performed “Again” by YUI (the opening theme of FullMetal Alchemist: Brotherhood) and had two Black Butler cos-players waltz on stage as she performed, to Mario Bueno performing an English/Japanese performance of Romeo X Juliet’s theme song “You Lift Me Up” and other songs, it was definitely a concert to remember. Add to it a performer by the name of Lanie who did an ASL set for the audience and it was a night to remember.
But the memorable moment of the Makenai concert was when D-Chan, sung an acapella version of “Life is…” by Hirai Ken as a tribute to his family, who were on stage with him as he sung. What that signified…I have to tip my hat to D-Chan on that one.
Sunday was the perfect way to end the entire festival. The Cosplay Competition was a colorful affair, both in costume and actions from the contestants who were definitely in character. And there were some creative costumes, from a Canti cosplayer in a suit, a Team Fortress Sniper, and a pink-haired cat-girl in a kimono. Add in a sword-fight between a Cloud cos-player and another cos-player and you have what was a good contest.
| Contestants of the Cosplay Competition lining up for a photo shoot. |
Following that was an encore performance that Lady AI, another TAKII legend, opened. And when I say opened, I mean that she rocked the house. Especially her last song, “Howl” which had everyone in the room on the feet either dancing, clapping, or howling like wolves. And the return of Mario Bueno, who kept the energy going with “Heart of Sword (Rurouni Kenshin Ending Theme)”, “Colors (Code Geass Theme song)”, and the Power Rangers theme, just set the mood for the final event: the video game tournament.
For space constraints, I won’t go into that much. And I’ll bet that there will be a few people who will be laughing at that statement. The tournament games were Mortal Kombat 2011 and Marvel vs. Capcom 3 and the action on both games was insane. The Marvel 3 team tournament, however, was a complete landslide victory for the first team as they completely annihilated their opponents in a Survivor Series type battle. This is not to say that the matches weren’t crazy, just that the second team wasn’t prepared for the first team.
| A cute cat-girl cosplayer posing for a picture!!! |
The one thing that I do enjoy and is probably the main factor that'll keep me coming back to TAKII is the open atmosphere. I stated in my review of TAKII 10 that it feels like a gathering of friends and it still holds true. Everybody is free to be theirselves with no pressure of any kind and no care to what anyone else thinks. You’re just there to enjoy yourselves and that’s all that matters.
Well…that ends my review of TAKII 11 ~ Stage On! ~. While the first season may be over, the second season is still on its way for everyone’s enjoyment. And while I’ll still be laughing over the countless pics and videos that I’ve taken of that event, I’ll be anticipating what happens on October 22nd and 23rd. So mark that down on your calendar as TAKII 12, check out the pics and videos that will be posted up on TAKII 11 on the J1 Studios Facebook Page, and check out the TAKII website for more info: http://takii.pdnmz.com
Hope to see you there next season!
Friday, April 22, 2011
J1 Culture Force Anime Event in detail...
J1 Culture Force Anime Event!! A first time spectacle for J1 Studios’ fans that love anime and manga. It was held at the Hawthorne Cultural Center: on 12th and Carpenter in South Philadelphia. Mrs. Theresa Williams, the Director of the facility and Mr. Windle, one of the supervisors were delighted to have such a multi-faceted, cultural event held at a center that thrives off diversity. The event was broken into segments for trivia, musical performances, and home movie premier of “Sword of the Stranger.” All the while artists were seated at their commission table; gamers had their fill of Marvel vs. Capcom 3 via Playstation 3, and a space for Yu-G-Oh fans to dual each other. The event was graciously catered by Maru Global with an assortment of their famous pancake balls known as “takoyaki.”
For the trivia, participators were placed into groups of five that numbered in Japanese. Example: Group one was “ichi” and group two was “ni.” This portion of the event started off a little disjointed but became quite rush once the questions were being asked. The trivia proved to be a challenge only after eight or so questions though, the age of contestants ranged from 13-26 years old. Ultimately, group “San” became victorious after they trudged through an array of tie-breaker questions. The group members of team “San” are part of the Community College of Philadelphia’s Anime Club. They won the first three manga volumes of Samurai Deeper Kyo and Wayne P. Lammers Japanese-English Translation Book.
Agumon Scarf was the musical talent for the evening with rousing support from family and friends. The band consists of five young men that are all still in high school. Even their manager, Basheer, known as Bazie, still attends high school. They showed no fear, as they were pumped full of energy during their performances. The band played the second season opening of Narurto, “Haruka Kanata”, as well, as originals songs like “Kenturo” and “Zach Fair.”
The artists at the commission table were busy interacting with each other and who ever stopped by to see their creative talent in action. Their skill leveled ranged from silly cartoon characters to very detailed drawings that you commonly see in American and Japanese comics. For some if not most, it was the first time they have exposed their talent to the public. The gamers showed off their flare for card games with a few matches of Yu-Gi-Oh or their skill with a PS3 game controller when dueling on MVC 3. Others displayed their liking for Japanese pop fashion and anime with their cosplay outfits or usual clothing attire.
Though the night was winding down, those who were able to stay watched “Sword of the Stranger.” Directed by Masahiro Ando, the featured filmed surrounded a swordsman with no name and a golden-haired assassin as circumstances draw them toward a mysterious young boy. If you happen to be a fan of Samurai X/Rurouni Kenshin then, this movie is a must-see. Others who managed to stay longer and did not watch the movie, conversed with members and guests of the event.
Mrs. Williams was so taken by the festivities that she was inspired to design a bread bowl that represented the crazy excitement the event brought to the center. Also, she and Mr. Windle were honored to allow J1 Studios use the recreational center as its permanent home to host further anime events and the like. All members and fans are allowed to use the facilities of the center during hours of operations after first, consulting a time frame with either Mrs. Williams or Mr. Windle.
Interesting enough, guests were still arriving even up to the very end. The all around support from members, fans, and guests encourage more fun-filled times to arise. Overall, the event was a success for its first running but there is always room for improvement.
To see more photos click HERE.
To see more photos click HERE.
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Tuesday, April 12, 2011
Spring Anime Review (Part 1)
There is 4 times a year that the Japanese release new Anime, correlating with the seasons. Of the 4 seasons, Summer and Winter are typically filled with filler anime, titles that are cheep, easy, and not very important, in order to fill the timeslots with so-called "new material", until the important big-named titles can be released in the Spring and Fall seasons. Within that pretext, the Winter season (released in January), the season of Transition where kids graduate school and people get new jobs, is the season that collects some of the worst Anime's of the year. Not counting a few gems that persisted, this last winter season managed to live up to that image with overused concepts and poorly executed ideas and terrible production budgets.
On the other side of that coin is the Spring season. Spring, the season of new beginnings (April, when the School year starts) is typically the season that gets the very best titles to be expected throughout the year. With that in mind, it is with high hopes that I dive into the budding premier season of new Anime. In the previews, there were quite a number of big titles to look forward to, and the others had interesting premises, but a preview never does the title justice one way or another.
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Battle Girls - Time Paradox
2 out of 5
Gurk! It's bad! That has to be some kind of a fluke! Well, it's not the worst anime I've seen yet, but so far I can only hope that this one was made intentionally bad to help prop up the majesty of the titles to follow.
A high school girl named Hideyoshi (after the famous general from the warring states period of 16th century Japan) accidentally gets sucked back in time to the very same period by her Teacher, who in turn tried to go back in order to change history in another warlords favor. While in the past, Hideyoshi meets and teams up with all the famous lords of the period (who are all sexy young women) and ends up changing history anyway as she is swept along by the creation of it.
The purpose of this anime seems to be to teach Japanese History to its' viewers, and in that regard it is a success. Names, dates, places, and events are all kept historically accurate, except where the anime deviates, however they take the time to properly explain what "really" happened in order to add to the tension of that event having been changed. The characters, too, are all very colorful and memorable and pleasing to the eye.
This is where the show falls apart. The modern girl falling into the past idea has been used too many times before (Inuyasha, Escaflowne, Magic Knight Rayearth to name a few), and Hideyoshi is the worst of the bunch in how she seems to not even notice. You'd think that the lack of electricity, paved roads, cars, or buildings made of anything but rice would tip her off, or that maybe she'd be a little understanding when everyone around is wearing armor and wielding swords and killing each other but doesn't seem to understand what a "cell phone" is. The historical badasses being represented by sexy ladies thing was done before, too (Ikkitousen in this case), but the presentation is another failure. All the characters are sexy women, but their looks are never exploited. Not a single panty shot, no attention given to busts, no bath scenes, but plenty of bulky armor and baggy clothing around to protect their modesty.
The action scenes were almost nonexistent, consisting of an old movie trick to make a character look badass (appearing through a fire) and nothing else. The rest of the time was spent in dialogue or an expose about how terrible Hideyoshi thinks her life is. Katanagatari proved that Dialogue can be the winning formula of a ragingly successful title, but Battle Girls proved that it can be quite the opposite, too. Dialogue was simple, repetitive, poorly acted, and many times so out of character that I began to wonder if this wasn't in fact written by a lousy fanfic author?
The character designs are appealing enough, and I like the history lesson involved, so I can only hope that the rest of it can catch up. 2 out of 5.
SKET Dance
1 out of 5
FOWL!! I Cry FOWL! SKET Dance is such a blatant and unrepentant rip-off of PCP (Perfect Crime Party) From the manga Bakuman. If you haven't read that far into Bakuman, first of all: Shame on you. Second: let me break it down. PCP is about these three kids (two guys and a girl, one of the guys wears glasses and has cell-phone accessories) who perform amateur crimes (and gets away with it). SKET Dance is about these three kids (two guys and a girl, one of the guys wears glasses and has a computer) who perform amateur anti-crimes (helping people...and gets away with it).
A major difference is the protagonist of SKET dance, who is this plain, ordinary, shy, and nerdy Transfer student who get's sucked into the SKET clubs antics. This guy is so plain and ordinary that I nearly blanched the very first moment I saw him, and did blanch on the second and subsequent moments. It's like they took the nerdiest dweebs to ever be bullied and blended them into a nearsighted twerp so pathetic that *I* want to bully him, and I abhor bullying.
The first episode consists of this one expose into the thoughts of the protagonist: "I'm a nervous shy kid who transferred into a new school and doesn't know anyone. On the first day however, the cool kids came up to me and invited me to be cool with them in the volunteer club! :-)" Need I say more? I shall. The art is ordinary and plain. The acting is half-assed like the Seiyu (voice actors) just didn't give a damn and weren't being paid enough. The character designs are overused and blend into the background (not to mention the sheer blaspheme of copying PCP so directly). The girl was rather pretty I'll admit, and she talked so openly and invitingly with the nerd (Shock!) but everything else just falls into the pits of failed plagiarism.
I rarely give a title 1 out of 5, but this one really deserves it, even if you discount the "ripoffness". The only reason I didn't give it a 0 out of 5 is because the characters spend a lot of time doing random acts of insanity out of boredom, which I wholeheartedly approve of.
Nichijou (My Ordinary Life)
5 out of 5
My Ordinary Life is exactly what the title says. The daily ordinary common occurrences around the life of some high school students, and some people in the neighborhood. Kinda like Lucky☆Star, Azumanga Daioh, and Minami-ke. That is to say, if accidently bumping into someone on the street causes 25 megaton nuclear explosions and Marching on Washington in violent protest because someone voiced disapproval at riding a goat to school is normal.
Nichijou could very well be a skit from Who's Line is it Anyway brought to anime life. Certain every day logics like Going to School Every Morning and Eating a Variety of Foods to be Healthy are maintained, but everything else is taken to the very extremes of exaggeration, and then treated seriously. The aforementioned nuclear explosion literally threw the two bumpers to the other sides of the city, and debris managed to land in a suitably comical way on the head of yet someone else.
The art style is simple, which sometimes slips into grainy as the tension of the moment calls for it. For a comical title, the art is perfect. Breezy enough that nothing absurd would necessarily be considered out of place, but solid enough that the absurdities in the art itself can be treated as intentional, such as the wooden blocks used to tie up that one girls hair. The voice acting as well lends itself to the casual air of the style. Most characters sound like the extremes of the "moe" archetype, but pull off real emotion and shock as the scene calls for it. The Background music is probably one of the best features. Light and flimsy, like the comical orchestration behind a Loony Toons cartoon, but performed with the sheer quality of a Disney product. It does wonders to noticeably enhance the mood without synching up to the action like a musical.
The only problem I've had with this anime so far is the pacing of the gags. The gags are great and somewhat unexpected, but they concentrate on only one gag at a time. The show has the potential to literally flood us with absurdities, but they seem to want to pace themselves, and that lends to the feeling of the episode being somewhat short and unfulfilling.
All in all, considering the amount of real effort and time that went into the production, as well as the exploitation of what is such an open potential for any kind of gag, I give Nichijou a 5 out of 5. Seriously, I haven't laughed that hard since Family Guy.
Doronron Enma-kun Meramera
6.5 out of 5
Go Nagai! Go Nagai! Go Nagai! From the mind of Go Nagai, the man responsible for such cult classics as Devil Man, Cutey Honey, and Mazinger.
Monsters are coming to the human world from the Hell in order to get human spirits. As people's minds are getting dirty, being attracted by the dirty spirits, the monsters break the rule to go to the human world. Tsutomu, a boy who goes to Yokai Elementary School, is suddenly assaulted by monsters. Those who save him from the monsters are Enma-kun, the son of Enma, Yukiko, a snow woman, and Kappaeru. They are members of Monster Patrol that are sent to the human world to arrest monsters.
It is hard to pin down the target demographic for this title, other than "fans of Go Nagai". The overall feel is "for kids", if you didn't mind your children watching a show with penis fencing and bared breasts being stretched across the room. The visual gags (risque stuff not withstanding) are too simple to target an adult audience, yet the jokes would fly over the heads of someone who hasn't graduated college yet. Ultimately, I may have to say that the show is designed to target specifically "Fans of Go Nagai", but fear not. It will make fans as surely as his other works did.
The animation quality is something astounding! We're talking about a high budget production movie level of graphics and quality! I have never seen anything longer than a 6 episode OVA boast of such quality of picture, and most of them tend to pale in comparison! The art style may take a little bit to get used to for the uninitiated, but everything from the motion of the characters to the shine emerging from the windows in the background screams *Expensive*! Much like Akira Toryama, Go Nagai is one who stubbornly sticks to his style like a belligerent child no matter how much it may detract from the story, but unlike Toryama his style manages to somehow fit the radical change in genre.
The story felt a little rushed. A cursory mention of a ghost in the school is given, a quick introduction of recurring extras going to the school, then BAM! Everyone has their face's stolen and the surviving girl begins the madness associated with meeting, being introduced to, then following along with the actions of the Monster Patrol. A little more time spent fleshing out the other extras might have been nice, but Go Nagai has never been one to take his time, no matter how much we might have sometimes wanted him to. That aside, the main characters had more than enough time to show off themselves and introduce their personalities and quirks.
For the guts to make a title however the hell he wanted to hell with the target audiences, and to fund the work himself (since there's no way any animation studio would devote that much capitol towards a single title) I give this show a 6.5 out of 5. They say that there is power in names, and Go Nagai proves this by having an entire 2 points added to the score on the power of his.
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4 titles so far. 2 of them really really bad, and 2 of them uncharacteristically good. It's hard to say how the rest of the season will pan out with such a radical shift in quality to be among the first seen, but if that's the trend then I give my stamp of approval! Admittedly, I can be biased when it comes to titles associated with certain famous members of the industry (Masami Obari, Go Nagai, Rumiko Takahashi, and CLAMP to name a few).
Stay tuned for introduction reviews to other spring titles.
'Ben
Wednesday, December 8, 2010
Katanagatari.... reviewed.
Katanagatari
Writer: Nisio Isin
Director: Keitaro Motonaga
Production: White Fox
Original run: January 25, 2010 - December, 2010
Episodes: 12.
Yasuri Shichika is the 7th generation heir to the Kyoutouryu sword less, sword fighting style, who spent 20 years isolated on an island in exile with his family. 20 years after the war, a girl named Togame beseeching his help approaches him. Togame is a stratagem for the Shogunate (Japanese Empire) who was tasked with finding and collecting all 12 of the perfected deviant blades created by the ancient legendary sword smith Kiki Shikizaki. She needs Shichika's help because his sword less sword fighting style would allow him to collect the various swords without succumbing to the poison that the blades inflict on whoever wields them.
The first thing to notice about this show, which makes it so alike to it's artful sister series "Bakemonogatari", is that it is Dialogue-centric. The majority of every episode is spent in conversation. Unlike other shows which claim vastly more dialogue than anything else, Katanagatari doesn't limit it's banter to "I'm strongest more than you! No you're not! Yes I am! Are not! Am to! Are not! AM TO!!". Every conversation in this show is masterfully done, and deserving of the best in the oxford debate club. Characters intelligently pose their opinions, support it with short but detailed elaborations, listen to each other, ask questions for clarification, and post insights and arguments and counter opinions. Also, like the conversation over tea about the taste of the cookies that could sway the difference between life and death in the next upcoming war, the conversations are loaded down with many subtle layers of deeper vocal conflict and double, triple, and quadruple entendre. We foreigners tend to miss most of those layers, because we don't speak the language and most of it is lost in translation, but mostly because we be too stupid to see anything but the most clear-to-face and obvious meanings to everything, and therefore require long, lengthy paragraphs of constantly repeating words that describe what we are already looking at before we can get it. What I'm saying is, this show isn't a Tits and Explosions kind of action. It is a show for intelligent people to listen to the words and try to understand the various meanings behind them. If you're not that kind of viewer, then the anime is pointlessly long and frustratingly boring. If you are one of those intelligent types, then the show is a never-ending crux of engaging conversations and inspiring concepts.
As a compliment to the dialogue, is the length. Unlike a 23 minute per episode show released every week for exactly 1/4 of a year (13 weeks), This show is OVA style, each episode being 45 minutes long and released only once a month for an entire year. 12 months, 12 swords, you can see the pattern. This isn't an OVA (that is a really one long movie broken into 3 or so smaller parts). Each episode is an independent episode, and the end product is such that it is unimaginable to try and picture a compressed version for the usual half an hour lengths. None of it gives off the impressions of being too jammed packed, or even delay tactic filler material. The pacing is perfectly gentle, allowing for proper dramatic buildup.
And what a dramatic buildup it has. Not only does each episode work its way slowly from a calm beginning to a catastrophic crescendo, but each episode builds upon each other in a symphony of intertwined plots to make for a reverberating tension you just can't rush into. The individual sword plots are somewhat predictable in the results, but as the sword capturing comes closer towards the end, we all sit there waiting for the other shoe to drop, with a big difficulty in imagining just what that other shoe is going to be. I personally couldn't predict what could possibly be more exciting than episode 4, what could be more different than episode 5, what could be more absurd than episode 6, what could be more dangerous than episode 7... and yet it did get more exciting, more different, more absurd, more dangerous, and continues to do so, right up to the end.
The action is severely lacking at the best of times. For a 45-minute episode of a show about a legendary swordsman fighting off the worlds best swordsmen in order to collect the most exotic swords, quite frankly the action sucks. The real fight scenes are limited to maybe some quick buildup followed by the climactic moment. Heck, the only fight worth its weight in time was the only one that didn't actually involve any swords. That's not to say that the show is in any way slow(er than previously mentioned), but the whole project could have served just as well as an elaborate graphic novel for all the motion that was involved.
The graphics, too, are another point that might be taken against the overall quality of the show. Like any good 4-letter comedy or a quack experimental anime, the art style itself tends to change rapidly. From photo realistic to stereophonic to shoujou pretty-boy to video game sprites, there just doesn't seem to be any rhyme or reason behind anything visual. If anything, I might have to say that the purpose of the visual shift is as a shortcut. The few action scenes are all broken up or hidden by odd angles, styles, or after effects. Even setup scenes that require the visual aid to support the plan or reason is left to the simplest or most repetitive style available. That's not to say the art is bad, it's just wildly different and expertly used to hide the purpose (animation shortcut). It could even be surprised that what action we do get is a bonus, because the art is nothing more than a means of keeping our eyes from getting bored while we concentrate on the dialogue.
The characters are colorful, and all of them original. From the animal themed Maniwa Ninja, to the Kaleidoscopic princesses to the sharp sword owners, to even Shichika's changing Oak patterned life, there is not a single named character whom you could look at and say "he/she looks like a rip-off of _____". Instead, all of them would each make for an instantly recognizable cosplay at any convention, one flooded with awes on the difficulty it must have been to tailor the costume.
Due to the existence of the Howard Stern Syndrome (you either love it or you hate it, but there's no in-between), I find it difficult to properly rate this show. It all really comes down to the dialogue. If you are the kind of person who can follow and appreciate it, then Katanagatari rates a whopping 9 out of 10, held back only by the annoying shifts in art and the existence of a better precedent (Bakemonogatari had, mysteriously enough, much better dialogue and much more appropriate radical art shift). If you need more explosions and cleavage in your sword-fighting, then the show drops to a miserable 2 out of 5 for hiding all the good stuff and boring us all with big words, saved only by the originality of the characters and the concepts of persona la badass. Penalty points taken for replacing the episode shaping up to be one of the most epic swordfights in the history of ever with a side story, bonus points given right back for that same side story being totally worth it!
-Ben
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