Friday, April 22, 2011

J1 Culture Force Anime Event in detail...

J1 Culture Force Anime Event!! A first time spectacle for J1 Studios’ fans that love anime and manga. It was held at the Hawthorne Cultural Center: on 12th and Carpenter in South Philadelphia. Mrs. Theresa Williams, the Director of the facility and Mr. Windle, one of the supervisors were delighted to have such a multi-faceted, cultural event held at a center that thrives off diversity. The event was broken into segments for trivia, musical performances, and home movie premier of “Sword of the Stranger.” All the while artists were seated at their commission table; gamers had their fill of Marvel vs. Capcom 3 via Playstation 3, and a space for Yu-G-Oh fans to dual each other. The event was graciously catered by Maru Global with an assortment of their famous pancake balls known as “takoyaki.”

            For the trivia, participators were placed into groups of five that numbered in Japanese. Example: Group one was “ichi” and group two was “ni.” This portion of the event started off a little disjointed but became quite rush once the questions were being asked. The trivia proved to be a challenge only after eight or so questions though, the age of contestants ranged from 13-26 years old. Ultimately, group “San” became victorious after they trudged through an array of tie-breaker questions. The group members of team “San” are part of the Community College of Philadelphia’s Anime Club. They won the first three manga volumes of Samurai Deeper Kyo and Wayne P. Lammers Japanese-English Translation Book.            

            Agumon Scarf was the musical talent for the evening with rousing support from family and friends. The band consists of five young men that are all still in high school. Even their manager, Basheer, known as Bazie, still attends high school. They showed no fear, as they were pumped full of energy during their performances. The band played the second season opening of Narurto, “Haruka Kanata”, as well, as originals songs like “Kenturo” and “Zach Fair.”

            The artists at the commission table were busy interacting with each other and who ever stopped by to see their creative talent in action. Their skill leveled ranged from silly cartoon characters to very detailed drawings that you commonly see in American and Japanese comics. For some if not most, it was the first time they have exposed their talent to the public. The gamers showed off their flare for card games with a few matches of Yu-Gi-Oh or their skill with a PS3 game controller when dueling on MVC 3. Others displayed their liking for Japanese pop fashion and anime with their cosplay outfits or usual clothing attire.

            Though the night was winding down, those who were able to stay watched “Sword of the Stranger.” Directed by Masahiro Ando, the featured filmed surrounded a swordsman with no name and a golden-haired assassin as circumstances draw them toward a mysterious young boy. If you happen to be a fan of Samurai X/Rurouni Kenshin then, this movie is a must-see. Others who managed to stay longer and did not watch the movie, conversed with members and guests of the event.
            Mrs. Williams was so taken by the festivities that she was inspired to design a bread bowl that represented the crazy excitement the event brought to the center. Also, she and Mr. Windle were honored to allow J1 Studios use the recreational center as its permanent home to host further anime events and the like. All members and fans are allowed to use the facilities of the center during hours of operations after first, consulting a time frame with either Mrs. Williams or Mr. Windle.

            Interesting enough, guests were still arriving even up to the very end. The all around support from members, fans, and guests encourage more fun-filled times to arise. Overall, the event was a success for its first running but there is always room for improvement.

To see more photos click HERE.

Tuesday, April 12, 2011

Spring Anime Review (Part 1)

There is 4 times a year that the Japanese release new Anime, correlating with the seasons. Of the 4 seasons, Summer and Winter are typically filled with filler anime, titles that are cheep, easy, and not very important, in order to fill the timeslots with so-called "new material", until the important big-named titles can be released in the Spring and Fall seasons. Within that pretext, the Winter season (released in January), the season of Transition where kids graduate school and people get new jobs, is the season that collects some of the worst Anime's of the year. Not counting a few gems that persisted, this last winter season managed to live up to that image with overused concepts and poorly executed ideas and terrible production budgets.
On the other side of that coin is the Spring season. Spring, the season of new beginnings (April, when the School year starts) is typically the season that gets the very best titles to be expected throughout the year. With that in mind, it is with high hopes that I dive into the budding premier season of new Anime.  In the previews, there were quite a number of big titles to look forward to, and the others had interesting premises, but a preview never does the title justice one way or another.

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Battle Girls - Time Paradox
2 out of 5


Gurk! It's bad! That has to be some kind of a fluke! Well, it's not the worst anime I've seen yet, but so far I can only hope that this one was made intentionally bad to help prop up the majesty of the titles to follow.

A high school girl named Hideyoshi (after the famous general from the warring states period of 16th century Japan) accidentally gets sucked back in time to the very same period by her Teacher, who in turn tried to go back in order to change history in another warlords favor. While in the past, Hideyoshi meets and teams up with all the famous lords of the period (who are all sexy young women) and ends up changing history anyway as she is swept along by the creation of it.

The purpose of this anime seems to be to teach Japanese History to its' viewers, and in that regard it is a success. Names, dates, places, and events are all kept historically accurate, except where the anime deviates, however they take the time to properly explain what "really" happened in order to add to the tension of that event having been changed. The characters, too, are all very colorful and memorable and pleasing to the eye.

This is where the show falls apart. The modern girl falling into the past idea has been used too many times before (Inuyasha, Escaflowne, Magic Knight Rayearth to name a few), and Hideyoshi is the worst of the bunch in how she seems to not even notice. You'd think that the lack of electricity, paved roads, cars, or buildings made of anything but rice would tip her off, or that maybe she'd be a little understanding when everyone around is wearing armor and wielding swords and killing each other but doesn't seem to understand what a "cell phone" is. The historical badasses being represented by sexy ladies thing was done before, too (Ikkitousen in this case), but the presentation is another failure. All the characters are sexy women, but their looks are never exploited. Not a single panty shot, no attention given to busts, no bath scenes, but plenty of bulky armor and baggy clothing around to protect their modesty.

The action scenes were almost nonexistent, consisting of an old movie trick to make a character look badass (appearing through a fire) and nothing else. The rest of the time was spent in dialogue or an expose about how terrible Hideyoshi thinks her life is. Katanagatari proved that Dialogue can be the winning formula of a ragingly successful title, but Battle Girls proved that it can be quite the opposite, too. Dialogue was simple, repetitive, poorly acted, and many times so out of character that I began to wonder if this wasn't in fact written by a lousy fanfic author?
The character designs are appealing enough, and I like the history lesson involved, so I can only hope that the rest of it can catch up. 2 out of 5.

SKET Dance
1 out of 5


FOWL!! I Cry FOWL!  SKET Dance is such a blatant and unrepentant rip-off of PCP (Perfect Crime Party) From the manga Bakuman. If you haven't read that far into Bakuman, first of all: Shame on you. Second: let me break it down.  PCP is about these three kids (two guys and a girl, one of the guys wears glasses and has cell-phone accessories) who perform amateur crimes (and gets away with it). SKET Dance is about these three kids (two guys and a girl, one of the guys wears glasses and has a computer) who perform amateur anti-crimes (helping people...and gets away with it).
A major difference is the protagonist of SKET dance, who is this plain, ordinary, shy, and nerdy Transfer student who get's sucked into the SKET clubs antics.  This guy is so plain and ordinary that I nearly blanched the very first moment I saw him, and did blanch on the second and subsequent moments. It's like they took the nerdiest dweebs to ever be bullied and blended them into a nearsighted twerp so pathetic that *I* want to bully him, and I abhor bullying.

The first episode consists of this one expose into the thoughts of the protagonist: "I'm a nervous shy kid who transferred into a new school and doesn't know anyone. On the first day however, the cool kids came up to me and invited me to be cool with them in the volunteer club! :-)" Need I say more? I shall. The art is ordinary and plain. The acting is half-assed like the Seiyu (voice actors) just didn't give a damn and weren't being paid enough. The character designs are overused and blend into the background (not to mention the sheer blaspheme of copying PCP so directly). The girl was rather pretty I'll admit, and she talked so openly and invitingly with the nerd (Shock!) but everything else just falls into the pits of failed plagiarism.

I rarely give a title 1 out of 5, but this one really deserves it, even if you discount the "ripoffness". The only reason I didn't give it a 0 out of 5 is because the characters spend a lot of time doing random acts of insanity out of boredom, which I wholeheartedly approve of.

Nichijou (My Ordinary Life)
5 out of 5


My Ordinary Life is exactly what the title says. The daily ordinary common occurrences around the life of some high school students, and some people in the neighborhood. Kinda like Lucky☆Star, Azumanga Daioh, and Minami-ke.  That is to say, if accidently bumping into someone on the street causes 25 megaton nuclear explosions and Marching on Washington in violent protest because someone voiced disapproval at riding a goat to school is normal.

Nichijou could very well be a skit from Who's Line is it Anyway brought to anime life. Certain every day logics like Going to School Every Morning and Eating a Variety of Foods to be Healthy are maintained, but everything else is taken to the very extremes of exaggeration, and then treated seriously. The aforementioned nuclear explosion literally threw the two bumpers to the other sides of the city, and debris managed to land in a suitably comical way on the head of yet someone else.

The art style is simple, which sometimes slips into grainy as the tension of the moment calls for it. For a comical title, the art is perfect. Breezy enough that nothing absurd would necessarily be considered out of place, but solid enough that the absurdities in the art itself can be treated as intentional, such as the wooden blocks used to tie up that one girls hair. The voice acting as well lends itself to the casual air of the style. Most characters sound like the extremes of the "moe" archetype, but pull off real emotion and shock as the scene calls for it. The Background music is probably one of the best features. Light and flimsy, like the comical orchestration behind a Loony Toons cartoon, but performed with the sheer quality of a Disney product. It does wonders to noticeably enhance the mood without synching up to the action like a musical.

The only problem I've had with this anime so far is the pacing of the gags. The gags are great and somewhat unexpected, but they concentrate on only one gag at a time. The show has the potential to literally flood us with absurdities, but they seem to want to pace themselves, and that lends to the feeling of the episode being somewhat short and unfulfilling.

All in all, considering the amount of real effort and time that went into the production, as well as the exploitation of what is such an open potential for any kind of gag, I give Nichijou a 5 out of 5. Seriously, I haven't laughed that hard since Family Guy.

Doronron Enma-kun Meramera
6.5 out of 5
 
Go Nagai! Go Nagai! Go Nagai! From the mind of Go Nagai, the man responsible for such cult classics as Devil Man, Cutey Honey, and Mazinger.

Monsters are coming to the human world from the Hell in order to get human spirits. As people's minds are getting dirty, being attracted by the dirty spirits, the monsters break the rule to go to the human world. Tsutomu, a boy who goes to Yokai Elementary School, is suddenly assaulted by monsters. Those who save him from the monsters are Enma-kun, the son of Enma, Yukiko, a snow woman, and Kappaeru. They are members of Monster Patrol that are sent to the human world to arrest monsters.

It is hard to pin down the target demographic for this title, other than "fans of Go Nagai". The overall feel is "for kids", if you didn't mind your children watching a show with penis fencing and bared breasts being stretched across the room. The visual gags (risque stuff not withstanding) are too simple to target an adult audience, yet the jokes would fly over the heads of someone who hasn't graduated college yet. Ultimately, I may have to say that the show is designed to target specifically "Fans of Go Nagai", but fear not. It will make fans as surely as his other works did.

The animation quality is something astounding! We're talking about a high budget production movie level of graphics and quality! I have never seen anything longer than a 6 episode OVA boast of such quality of picture, and most of them tend to pale in comparison! The art style may take a little bit to get used to for the uninitiated, but everything from the motion of the characters to the shine emerging from the windows in the background screams *Expensive*! Much like Akira Toryama, Go Nagai is one who stubbornly sticks to his style like a belligerent child no matter how much it may detract from the story, but unlike Toryama his style manages to somehow fit the radical change in genre.

The story felt a little rushed. A cursory mention of a ghost in the school is given, a quick introduction of recurring extras going to the school, then BAM! Everyone has their face's stolen and the surviving girl begins the madness associated with meeting, being introduced to, then following along with the actions of the Monster Patrol. A little more time spent fleshing out the other extras might have been nice, but Go Nagai has never been one to take his time, no matter how much we might have sometimes wanted him to. That aside, the main characters had more than enough time to show off themselves and introduce their personalities and quirks.

For the guts to make a title however the hell he wanted to hell with the target audiences, and to fund the work himself (since there's no way any animation studio would devote that much capitol towards a single title) I give this show a 6.5 out of 5. They say that there is power in names, and Go Nagai proves this by having an entire 2 points added to the score on the power of his.

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4 titles so far. 2 of them really really bad, and 2 of them uncharacteristically good. It's hard to say how the rest of the season will pan out with such a radical shift in quality to be among the first seen, but if that's the trend then I give my stamp of approval! Admittedly, I can be biased when it comes to titles associated with certain famous members of the industry (Masami Obari, Go Nagai, Rumiko Takahashi, and CLAMP to name a few).
Stay tuned for introduction reviews to other spring titles.
'Ben

Wednesday, March 9, 2011

Interview With TAKII's Damien "D-Chan" Christopher

A few months ago, I posted an article here about a local Asian culture gathering called The Asian Karaoke Idol Invitational (TAKII for short). Well, after the crazy experience I had there, I wanted to take things a bit further. And with that in mind, I managed to score an interview with the founder and head of TAKII himself, Damien "D-Chan" Christopher. Even though he was busy with planning for the next season of TAKII, he was able to answer a few of our questions. Here's what he had to say:

D-Chan announcing the order of events to a packed house of
TAKII attendees.

- What is TAKII about?


TAKII stands for “The Asian Karaoke Idol Invitational” & it is “the most extreme Asian culture fusion festival” in all facets of reality! It promotes the dissonances & harmonies in all of the different facets of Asian culture fandom, giving everyone who attends a true sense of “belonging” to a larger “family”.

D-Chan highlighting one of the
 Asian American Idol contestants,
letting the crowd choose the winner.


- How did TAKII start?

The 1st incarnation of PDNMZ's "The Asian Karaoke Idol Invitational ~Ichiban~" was a wonderful way for Prince Diamond's NegaMoon Zone to break into the live event scene & give back to its fans & fans of Asian Music & Anime everywhere. It was held at The William Way LGBT Community Center in Philadelphia, PA on February 5th, 2006. The theme was inspired by SailorMoon SailorStars' 3 Lights (Yaten, Taiki, & Seiya), with the theme song being "Chasin' After You" (by the Three Lights), from the 4th SailorMoon Musical. People who assisted in planning this event were not quite sure how everything was going to go, but we were pleasantly surprised by the turn-out & fun that was had!

- What is your role in TAKII?

I am the Founder, Lead Coordinator, & all-around guest performer of The Asian Karaoke Idol Invitational. I am aided by my volunteer group of Co-Coordinators, countless sponsors, & a multitude of fans who personify the spirit that TAKII seeks to promote & preserve.

- What inspired you to create TAKII?

Contestants of the Cosplay competition
 line up for photos.

Wow, this is a good question! After attending my last Otakon (I believe it was 2004), I wanted to fuse what I was doing at home with my Asian online shop (at the time known as PDNMZ CD Shoppe), my love of my own culture (I am part Japanese), & how much fun I saw others having when they got together to celebrate anime, manga, & the like. It was originally intended to be a 1-shot fundraiser for another area event, but as they say, all things happen for a reason (^_^). Combining the efforts of some of my best friends with my creative imagination, we were able to put on one helluva season with TAKII 2 ~Rebirth~, also held at The William Way LGBT Community Center. Ever since we moved to The Rotunda (in the University City section of Philly, PA), things have been lookin’ up -- & we’re reachin’ for the stars with each season of The Asian Karaoke Idol Invitational that comes up!

- What is your most memorable moment of TAKII?

My most recent “memorable moment” from The Asian Karaoke Idol Invitational would have to be from TAKII 10 ~Family Reunion~. It was meant to be our “fondest memories” season of sorts, & everything that we did that season was just out of this world! When some of our “Returning Legends” performers got up on stage, some to sing for the possible last time, there wasn’t a dry eye in the house. Prior to that, TAKII 8 ~HoliDAYZE~ was memorable in the sense that it was put together, promoted, & produced in less than 4 days (no one could tell & it was one of our best turn-outs). It’s really hard to single out any particular moment from a particular season. You see, with TAKII, we have a habit of creating MANY “must-see” happenings that you would be a fool to miss!

- What is the best cosplay that you've seen at TAKII?

More shots of the Asian American Idol judging.
I have to admit, the very 1st cosplay that I saw at TAKII (not counting James “KojiroJames” Craven) since we’ve moved to The Rotunda would be this little girl dressed up as Totoro for TAKII 3 ~Video Game Ecstacy~ holds a special place in my heart. Of course, there was TAKII 2 ~Rebirth~ with the “debuting” performance of a Bishoujo Senshi SailorMoon troupe called Prism (in full Sailor Senshi fuku)! Each season just seems to get better & better -- & we have plenty to thank by way of Alicia “Dokudel” Lugo in her continued enthusiasm for this wonderful facet of The Asian Karaoke Idol Invitational.


- Do you have any plans for future TAKII events?

We get wonderful suggestions for future TAKII festival seasons, or events! Some of which include: extra seasons of The Asian Karaoke Idol Invitational, more stops on our TAKII World Tour, seasonal video game tournaments, cultural excursions, & plenty more. We’re always open to suggestions & the best way everyone can give us them would be to join or ranks as a member of the Team TAKII Coalition. Just visit the “Interaction” section of our website for more info! And of course, The Asian Karaoke Idol Invitational is about to hit the Philly area with TAKII 11 ~Stage On!~ this May 2011!!
 
~*~
 
I would like to thank D-Chan for doing the interview for us. You can check out the TAKII website at http://takii.pdnmz.com/ for news, anformation and more regarding TAKII. And don't forget that TAKII 11 will happen this May so be there!!! Until then, minna-sama!!!
 
 -Ray Riley

Thursday, December 30, 2010

Heartcatch PreCure! Heartfelt Review!


Heartcatch PreCure!



Director:                   Tatsuya Nagamine
Production:               Toei Animation
Original run:             07 Ferbruary 2010 - 30 January 2010
Episodes:                 49

Tsubomi Hanasaki is a 2nd year middle school student who loves plants. One day, she dreams of a mysterious flowering tree that wilted, causing fairies to disappear. She also saw two mysterious people fighting, one wanting to destroy the tree and one protecting it. When she transfers to Myodo Academy, the fairies that she saw in her dream appear. They beg her to become a Pretty Cure to protect the Great Tree of Hearts, but she refuses. However, a mysterious enemy called the Desert Messengers came, and the Heart Flower of her new classmate, Erika Kurumi, is stolen. To save Erika, she has to become a Pretty Cure and fight.



It's hard to get more magical girly than the Pretty Cure franchise. All of the key elements set forth by such predecessors as Sailor Moon and Mermaid Melody are there. Cute little animal mascots? Check. They even have their own catchphrases. Inane transformation items? Check. A perfume bottle that's utterly useless except for the spraying on of a new outfit. Color coded hair and outfits? Check. Not necessarily the colors of the rainbow, and how pink was used twice, but the sentai is still there. Powerful evil bad guy dudes bent on destroying the world? Check. Though at least they have a reason why they need to only operate in the same city as those blasted meddling kids. Recycled final attack always used to hurt/destroy the monster of the week? Double check. Though, to their credit, they don't use big hearts or musical notes, instead being bent towards a more violent method of purifying the beasties. 

 
Almost every episode has a feel-good story. The main characters (the Precure) walk in on someone being depressed about something, find out what it is, then run around like it's their life's purpose to rid the person of their woes. Fashion club? Maybe they should rename it to the volunteer club! What a pity it is then that they are never able to actually resolve a single issue themselves. It always turns into the badguy's using the person's depression to create a rampaging monster, and the magical buttkicking layed upon the monster is what actually manages to cheer up the person, but the sentiment is still there. Girls find people who are upset, and at the end of the day that person is happy again. If you manage to ignore the violence, then Pretty Cure is sweet on an injecting frosting directly into your bloodstream proportions. 



Then again, the violence is still there, and redeems the show in the eyes of another target audience entirely. 



A concept employed but never detailed in previous magical girl series' is the empowerment of the magical girl transformation. When transformed, these otherwise innocent, frail, and entirely human children can suddenly jump across rooftops and be crashed through a building without being hurt. To them however, instead of reveling in these new abilites, they decide to only blast a single recycled magical attack to hurt or destroy the monsters every time. Not the Precure. The first thing the Pretty Cure notice when they first transform is that they are suddenly super strong and super fast. The second thing they notice is that there is a giant, rampaging monster over there tearing up the landscape. Therefore, they fall on the very human response to the situation of a nail needing hammering, and beat the monster up. Punches, kicks, throws, Who cares if they accidentally crush that apartment building with a monster shaped projectile? It's the monsters fault for existing! Then once it's weakened enough they can resort to the recycled magical attack sequence to finish it off.



Actually, the fight scenes that occur in every episode could be attributed to Street Fighter in content, where the recycled finishers are considered the super moves. One cannot win a fight with a single super move from the beginning of the match. The enemy has to be beaten up and weakened alot before that could happen. Therefore, while the super move finisher is visually the same every time, the entire fight leading up to it is unique. They even throw in random flashy special moves in a truly non-recycled fashion! 

The Character designer/art director is Ryuutarou Masuda, so the series shares the same style as works Ojamajo Doremi and Street Fighter Alpha. Namely, slightly more simplified, more cartoony than would otherwise be common among Anime. The rounder shapes and flat but more colorful images serve as a boost to the overall quality of the show. Scene continuity isn't as necessary, so character development occurs faster. This makes for improved sentimentality, one-shot characters who's plights we can better understand, while still allowing time for the other stuff. The fighting also improves because they can afford to be flashier without having to resort to rotoscoping (animation style where real life footage is traced onto an animation cell. Outlines are squiggily and the art looks terrible, but it allows to seamless fluent motion and is easier to animate). 


Recurring characterizations are a stark improvement over previous magical girl shows, especially with the bad guys. Instead of mindless manifestations of evilness, the bad guys are pretty much Human in personality. They are all of them fully aware of, and approve of, the methodology and expected result of their actions, so they cannot be dissuaded through words or exposure to love or some other thing (and with that level of action, who would want them to?), even though they are perfectly capable and willing to sit down and discuss their reasons. In addition, they show an ability to argue and hold conversations, and partake in things like hobbies and activities. At one point, a desert messenger said "I'm bored, so I think I'll try and beat up the Precure today!", which leads to a noteceable lack of urgency on their part. Because of that lack of urgency, it leads us as viewers to wonder why they even bother to begin with? The show needs not be a full year-long if so much of it feels like filler. 

Sweetness and Violence don't really go together. It's like oil and water. You cannot make soup with oil and you cannot deep fry with water, so it's difficult to make a singular dinner with both. The Sentimentality is sweet enough for the girls to put up with the violence, and the action is good enough for the boys to suffer through the sweetness, but both parties still encounter a full half of the show that they can't like, so I have to give it an even steven 2.5 out of 5. Bonus points for having an actual history and previous generations of magical girls, including a still-living grandmother who was the previous incarnation who herselfdefeated  the main bad guy some 50 years beforehand. 


*Note* - The video clip below shows off the typical quality of fight scenes, however it contains heavy spoilers.




- Ben M.

Wednesday, December 8, 2010

Katanagatari.... reviewed.




Katanagatari



Writer:                     Nisio Isin
Director:                   Keitaro Motonaga
Production:               White Fox
Original run:             January 25, 2010 - December, 2010
Episodes:                 12.



Yasuri Shichika is the 7th generation heir to the Kyoutouryu sword less, sword fighting style, who spent 20 years isolated on an island in exile with his family. 20 years after the war, a girl named Togame beseeching his help approaches him. Togame is a stratagem for the Shogunate (Japanese Empire) who was tasked with finding and collecting all 12 of the perfected deviant blades created by the ancient legendary sword smith Kiki Shikizaki. She needs Shichika's help because his sword less sword fighting style would allow him to collect the various swords without succumbing to the poison that the blades inflict on whoever wields them.



The first thing to notice about this show, which makes it so alike to it's artful sister series "Bakemonogatari", is that it is Dialogue-centric. The majority of every episode is spent in conversation. Unlike other shows which claim vastly more dialogue than anything else, Katanagatari doesn't limit it's banter to "I'm strongest more than you! No you're not! Yes I am! Are not! Am to! Are not! AM TO!!". Every conversation in this show is masterfully done, and deserving of the best in the oxford debate club. Characters intelligently pose their opinions, support it with short but detailed elaborations, listen to each other, ask questions for clarification, and post insights and arguments and counter opinions. Also, like the conversation over tea about the taste of the cookies that could sway the difference between life and death in the next upcoming war, the conversations are loaded down with many subtle layers of deeper vocal conflict and double, triple, and quadruple entendre. We foreigners tend to miss most of those layers, because we don't speak the language and most of it is lost in translation, but mostly because we be too stupid to see anything but the most clear-to-face and obvious meanings to everything, and therefore require long, lengthy paragraphs of constantly repeating words that describe what we are already looking at before we can get it. What I'm saying is, this show isn't a Tits and Explosions kind of action. It is a show for intelligent people to listen to the words and try to understand the various meanings behind them. If you're not that kind of viewer, then the anime is pointlessly long and frustratingly boring. If you are one of those intelligent types, then the show is a never-ending crux of engaging conversations and inspiring concepts.



As a compliment to the dialogue, is the length. Unlike a 23 minute per episode show released every week for exactly 1/4 of a year (13 weeks), This show is OVA style, each episode being 45 minutes long and released only once a month for an entire year. 12 months, 12 swords, you can see the pattern. This isn't an OVA (that is a really one long movie broken into 3 or so smaller parts). Each episode is an independent episode, and the end product is such that it is unimaginable to try and picture a compressed version for the usual half an hour lengths. None of it gives off the impressions of being too jammed packed, or even delay tactic filler material. The pacing is perfectly gentle, allowing for proper dramatic buildup.



And what a dramatic buildup it has. Not only does each episode work its way slowly from a calm beginning to a catastrophic crescendo, but each episode builds upon each other in a symphony of intertwined plots to make for a reverberating tension you just can't rush into. The individual sword plots are somewhat predictable in the results, but as the sword capturing comes closer towards the end, we all sit there waiting for the other shoe to drop, with a big difficulty in imagining just what that other shoe is going to be. I personally couldn't predict what could possibly be more exciting than episode 4, what could be more different than episode 5, what could be more absurd than episode 6, what could be more dangerous than episode 7... and yet it did get more exciting, more different, more absurd, more dangerous, and continues to do so, right up to the end.

The action is severely lacking at the best of times. For a 45-minute episode of a show about a legendary swordsman fighting off the worlds best swordsmen in order to collect the most exotic swords, quite frankly the action sucks. The real fight scenes are limited to maybe some quick buildup followed by the climactic moment. Heck, the only fight worth its weight in time was the only one that didn't actually involve any swords. That's not to say that the show is in any way slow(er than previously mentioned), but the whole project could have served just as well as an elaborate graphic novel for all the motion that was involved.



The graphics, too, are another point that might be taken against the overall quality of the show. Like any good 4-letter comedy or a quack experimental anime, the art style itself tends to change rapidly. From photo realistic to stereophonic to shoujou pretty-boy to video game sprites, there just doesn't seem to be any rhyme or reason behind anything visual. If anything, I might have to say that the purpose of the visual shift is as a shortcut. The few action scenes are all broken up or hidden by odd angles, styles, or after effects. Even setup scenes that require the visual aid to support the plan or reason is left to the simplest or most repetitive style available. That's not to say the art is bad, it's just wildly different and expertly used to hide the purpose (animation shortcut). It could even be surprised that what action we do get is a bonus, because the art is nothing more than a means of keeping our eyes from getting bored while we concentrate on the dialogue.



The characters are colorful, and all of them original. From the animal themed Maniwa Ninja, to the Kaleidoscopic princesses to the sharp sword owners, to even Shichika's changing Oak patterned life, there is not a single named character whom you could look at and say "he/she looks like a rip-off of _____". Instead, all of them would each make for an instantly recognizable cosplay at any convention, one flooded with awes on the difficulty it must have been to tailor the costume.



Due to the existence of the Howard Stern Syndrome (you either love it or you hate it, but there's no in-between), I find it difficult to properly rate this show. It all really comes down to the dialogue. If you are the kind of person who can follow and appreciate it, then Katanagatari rates a whopping 9 out of 10, held back only by the annoying shifts in art and the existence of a better precedent (Bakemonogatari had, mysteriously enough, much better dialogue and much more appropriate radical art shift). If you need more explosions and cleavage in your sword-fighting, then the show drops to a miserable 2 out of 5 for hiding all the good stuff and boring us all with big words, saved only by the originality of the characters and the concepts of persona la badass. Penalty points taken for replacing the episode shaping up to be one of the most epic swordfights in the history of ever with a side story, bonus points given right back for that same side story being totally worth it!

-Ben

Thursday, December 2, 2010

Welcome to Philadelphia's TAKII 10

So for a while now, I’ve been wondering why there haven’t been many anime events in Philadelphia. Honestly, the city is big enough and you run into a lot of anime fans if you know where to look. But considering that everyone can’t travel to Otakon, AnimeExpo, Katsu-con and other major anime conventions, you have a good amount of people wishing there was something here.

Then I found out about The Asian Karaoke Idol Invitational - or TAKII for short.

What exactly is TAKII, you ask? TAKII is a local Asian culture gathering held at the Rotunda (a small concert/event hall next to The Bridge Theater) right in the heart of University City. From what I know of it, it's been running for almost 5 years on a bi-yearly basis. Anime fans throughout the city come to this event to meet up with others and embrace their love of all things anime and Japanese on this two day event. And it's not just sitting back and watching anime, there are events ranging from a talent show contest (Asian American Idol), a cosplay competition, live concerts, a video game tournament, and even a rave for all the ravers in the building.


From first glance, it seems that TAKII is a mini-con held for the Philly anime fans. However, after experiencing the first day, you can tell that it’s deeper than just anime love. TAKII pays homage to all Asian Pop Culture, including video games, music (mainly Japanese and Korean Pop), cos-play, treats and – obviously – animation.


D-Chan judging the winners of the
Asian American Idol contest.
 

One of the things that are attractive about TAKII is the atmosphere itself. To be honest, TAKII feels like it’s just a large family reunion rather than a convention. For starters, you get in for free. And that’s something that anybody will fall in love with. It’s one of the things that organizer Damian “D-Chan” Christopher has kept to make TAKII stand out as a gathering with friends.


And does it feel like a gathering with friends? That answer is yes. The atmosphere’s a highly sociable one, meaning you’re guaranteed to be cool with a few people by the middle of the day. Even one new attendee had this to say about it:

“What I like about TAKII was the atmosphere. The atmosphere made it fun to socialize with people while having fun and not making me feel uneasy.”

The TAKII 10 Cosplay Competition's entries.

This being my second time there, I had to make a return trip. My first time there was at the insistence of a friend and well, what I experienced there was more than enough to bring me back again. And when I came back, it was an epic experience despite the cold weather. Just remembering the acts that took place in the Asian American Idol Competition on Saturday keeps me laughing still.

The second – and final – day of TAKII was the perfect end to the festivities. I won’t go into much of it because of space constraints, however I will say that between the musical chairs event that I walked in on to the Cosplay Competition, it was the perfect build-up for the final event: the video game tournament. This season, the game was Soul Calibur 4 but was switched to Dragon Ball Z: Burst Limit due to technical difficulties.

And that’s one thing that I give D-Chan: he came prepared for that situation. This is something that I’ve seen some bigger local conventions fail at when it comes to game tournaments.

Needless to say, the tournament was insane. From the opening where two contenders ran onstage and held an air guitar jam session to the opening video – yes, that actually happened – to the matches, it kept everyone on the edge of their seats until the end. Both teams had good matches and for an instant, it seemed that the team that took an early lead was destined to lose in the second round. But in the end, the team that took the early lead managed to make a comeback and take the win.

Saturday night's performer Sin with a back-up dancer as she performs "The Real Folk Blues".
And that’s all I have to say on TAKII 10 at the moment. Even though the memories will stay fresh in my head – and my laptop via .MOV files – TAKII is done for the year. However, the date for the next season of TAKII is already set. So if you want to experience this event for yourself, mark down May 14th and 15th on your calendars because that’s when TAKII returns for its 11th season. And check out the TAKII site here: http://takii.pdnmz.com

Hope to see you there next year!
- Ray Riley